summaryrefslogtreecommitdiffhomepage
path: root/Stars45/EngDlg.h
diff options
context:
space:
mode:
authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/EngDlg.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
downloadstarshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip
starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz
starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/EngDlg.h')
-rw-r--r--Stars45/EngDlg.h236
1 files changed, 130 insertions, 106 deletions
diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h
index afcf15e..cf6d8ed 100644
--- a/Stars45/EngDlg.h
+++ b/Stars45/EngDlg.h
@@ -1,106 +1,130 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: EngDlg.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Engineering (Power/Maint) Dialog Active Window class
-*/
-
-#ifndef EngDlg_h
-#define EngDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "ComboBox.h"
-#include "ListBox.h"
-#include "Font.h"
-
-// +--------------------------------------------------------------------+
-
-class GameScreen;
-class Ship;
-class PowerSource;
-class System;
-class Component;
-
-class PowerClient;
-
-// +--------------------------------------------------------------------+
-
-class EngDlg : public FormWindow
-{
-public:
- EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
- virtual ~EngDlg();
-
- virtual void Show();
- virtual void Hide();
- virtual void RegisterControls();
-
- // Operations:
- virtual void OnSource(AWEvent* event);
- virtual void OnClient(AWEvent* event);
- virtual void OnRouteStart(AWEvent* event);
- virtual void OnRouteComplete(AWEvent* event);
- virtual void OnPowerOff(AWEvent* event);
- virtual void OnPowerOn(AWEvent* event);
- virtual void OnOverride(AWEvent* event);
- virtual void OnPowerLevel(AWEvent* event);
- virtual void OnComponent(AWEvent* event);
- virtual void OnAutoRepair(AWEvent* event);
- virtual void OnRepair(AWEvent* event);
- virtual void OnReplace(AWEvent* event);
- virtual void OnQueue(AWEvent* event);
- virtual void OnPriorityIncrease(AWEvent* event);
- virtual void OnPriorityDecrease(AWEvent* event);
- virtual void OnClose(AWEvent* event);
-
- virtual void ExecFrame();
- void UpdateRouteTables();
- void UpdateSelection();
- void SetShip(Ship* s);
-
-protected:
- Ship* ship;
- GameScreen* manager;
-
- Button* close_btn;
- Button* sources[4];
- Slider* source_levels[4];
- ListBox* clients[4];
- ListBox* components;
- ListBox* repair_queue;
- ActiveWindow* selected_name;
- Button* power_off;
- Button* power_on;
- Button* override;
- Slider* power_level;
- Slider* capacity;
- Button* auto_repair;
- Button* repair;
- Button* replace;
- ActiveWindow* repair_time;
- ActiveWindow* replace_time;
- Button* priority_increase;
- Button* priority_decrease;
-
- PowerSource* route_source;
- List<System> route_list;
-
- PowerSource* selected_source;
- List<System> selected_clients;
-
- System* selected_repair;
- Component* selected_component;
-};
-
-#endif EngDlg_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: EngDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Engineering (Power/Maint) Dialog Active Window class
+*/
+
+#ifndef EngDlg_h
+#define EngDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+
+// +--------------------------------------------------------------------+
+
+class GameScreen;
+class Ship;
+class PowerSource;
+class System;
+class Component;
+
+class PowerClient;
+
+// +--------------------------------------------------------------------+
+
+class EngDlg : public FormWindow
+{
+public:
+ EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
+ virtual ~EngDlg();
+
+ virtual void Show();
+ virtual void Hide();
+ virtual void RegisterControls();
+
+ // Operations:
+ virtual void OnSource(AWEvent* event);
+ virtual void OnClient(AWEvent* event);
+ virtual void OnRouteStart(AWEvent* event);
+ virtual void OnRouteComplete(AWEvent* event);
+ virtual void OnPowerOff(AWEvent* event);
+ virtual void OnPowerOn(AWEvent* event);
+ virtual void OnOverride(AWEvent* event);
+ virtual void OnPowerLevel(AWEvent* event);
+ virtual void OnComponent(AWEvent* event);
+ virtual void OnAutoRepair(AWEvent* event);
+ virtual void OnRepair(AWEvent* event);
+ virtual void OnReplace(AWEvent* event);
+ virtual void OnQueue(AWEvent* event);
+ virtual void OnPriorityIncrease(AWEvent* event);
+ virtual void OnPriorityDecrease(AWEvent* event);
+ virtual void OnClose(AWEvent* event);
+
+ virtual void ExecFrame();
+ void UpdateRouteTables();
+ void UpdateSelection();
+ void SetShip(Ship* s);
+
+protected:
+ Ship* ship;
+ GameScreen* manager;
+
+ Button* close_btn;
+ Button* sources[4];
+ Slider* source_levels[4];
+ ListBox* clients[4];
+ ListBox* components;
+ ListBox* repair_queue;
+ ActiveWindow* selected_name;
+ Button* power_off;
+ Button* power_on;
+ Button* override;
+ Slider* power_level;
+ Slider* capacity;
+ Button* auto_repair;
+ Button* repair;
+ Button* replace;
+ ActiveWindow* repair_time;
+ ActiveWindow* replace_time;
+ Button* priority_increase;
+ Button* priority_decrease;
+
+ PowerSource* route_source;
+ List<System> route_list;
+
+ PowerSource* selected_source;
+ List<System> selected_clients;
+
+ System* selected_repair;
+ Component* selected_component;
+};
+
+#endif EngDlg_h
+