From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/EngDlg.h | 236 ++++++++++++++++++++++++++++++------------------------- 1 file changed, 130 insertions(+), 106 deletions(-) (limited to 'Stars45/EngDlg.h') diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h index afcf15e..cf6d8ed 100644 --- a/Stars45/EngDlg.h +++ b/Stars45/EngDlg.h @@ -1,106 +1,130 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: EngDlg.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Engineering (Power/Maint) Dialog Active Window class -*/ - -#ifndef EngDlg_h -#define EngDlg_h - -#include "Types.h" -#include "FormWindow.h" -#include "Bitmap.h" -#include "Button.h" -#include "ComboBox.h" -#include "ListBox.h" -#include "Font.h" - -// +--------------------------------------------------------------------+ - -class GameScreen; -class Ship; -class PowerSource; -class System; -class Component; - -class PowerClient; - -// +--------------------------------------------------------------------+ - -class EngDlg : public FormWindow -{ -public: - EngDlg(Screen* s, FormDef& def, GameScreen* mgr); - virtual ~EngDlg(); - - virtual void Show(); - virtual void Hide(); - virtual void RegisterControls(); - - // Operations: - virtual void OnSource(AWEvent* event); - virtual void OnClient(AWEvent* event); - virtual void OnRouteStart(AWEvent* event); - virtual void OnRouteComplete(AWEvent* event); - virtual void OnPowerOff(AWEvent* event); - virtual void OnPowerOn(AWEvent* event); - virtual void OnOverride(AWEvent* event); - virtual void OnPowerLevel(AWEvent* event); - virtual void OnComponent(AWEvent* event); - virtual void OnAutoRepair(AWEvent* event); - virtual void OnRepair(AWEvent* event); - virtual void OnReplace(AWEvent* event); - virtual void OnQueue(AWEvent* event); - virtual void OnPriorityIncrease(AWEvent* event); - virtual void OnPriorityDecrease(AWEvent* event); - virtual void OnClose(AWEvent* event); - - virtual void ExecFrame(); - void UpdateRouteTables(); - void UpdateSelection(); - void SetShip(Ship* s); - -protected: - Ship* ship; - GameScreen* manager; - - Button* close_btn; - Button* sources[4]; - Slider* source_levels[4]; - ListBox* clients[4]; - ListBox* components; - ListBox* repair_queue; - ActiveWindow* selected_name; - Button* power_off; - Button* power_on; - Button* override; - Slider* power_level; - Slider* capacity; - Button* auto_repair; - Button* repair; - Button* replace; - ActiveWindow* repair_time; - ActiveWindow* replace_time; - Button* priority_increase; - Button* priority_decrease; - - PowerSource* route_source; - List route_list; - - PowerSource* selected_source; - List selected_clients; - - System* selected_repair; - Component* selected_component; -}; - -#endif EngDlg_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: EngDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Engineering (Power/Maint) Dialog Active Window class +*/ + +#ifndef EngDlg_h +#define EngDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" + +// +--------------------------------------------------------------------+ + +class GameScreen; +class Ship; +class PowerSource; +class System; +class Component; + +class PowerClient; + +// +--------------------------------------------------------------------+ + +class EngDlg : public FormWindow +{ +public: + EngDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~EngDlg(); + + virtual void Show(); + virtual void Hide(); + virtual void RegisterControls(); + + // Operations: + virtual void OnSource(AWEvent* event); + virtual void OnClient(AWEvent* event); + virtual void OnRouteStart(AWEvent* event); + virtual void OnRouteComplete(AWEvent* event); + virtual void OnPowerOff(AWEvent* event); + virtual void OnPowerOn(AWEvent* event); + virtual void OnOverride(AWEvent* event); + virtual void OnPowerLevel(AWEvent* event); + virtual void OnComponent(AWEvent* event); + virtual void OnAutoRepair(AWEvent* event); + virtual void OnRepair(AWEvent* event); + virtual void OnReplace(AWEvent* event); + virtual void OnQueue(AWEvent* event); + virtual void OnPriorityIncrease(AWEvent* event); + virtual void OnPriorityDecrease(AWEvent* event); + virtual void OnClose(AWEvent* event); + + virtual void ExecFrame(); + void UpdateRouteTables(); + void UpdateSelection(); + void SetShip(Ship* s); + +protected: + Ship* ship; + GameScreen* manager; + + Button* close_btn; + Button* sources[4]; + Slider* source_levels[4]; + ListBox* clients[4]; + ListBox* components; + ListBox* repair_queue; + ActiveWindow* selected_name; + Button* power_off; + Button* power_on; + Button* override; + Slider* power_level; + Slider* capacity; + Button* auto_repair; + Button* repair; + Button* replace; + ActiveWindow* repair_time; + ActiveWindow* replace_time; + Button* priority_increase; + Button* priority_decrease; + + PowerSource* route_source; + List route_list; + + PowerSource* selected_source; + List selected_clients; + + System* selected_repair; + Component* selected_component; +}; + +#endif EngDlg_h + -- cgit v1.1