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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Drone.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Drone.h')
-rw-r--r--Stars45/Drone.h162
1 files changed, 93 insertions, 69 deletions
diff --git a/Stars45/Drone.h b/Stars45/Drone.h
index 84d4d31..c4e1126 100644
--- a/Stars45/Drone.h
+++ b/Stars45/Drone.h
@@ -1,69 +1,93 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Drone.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Decoy / Weapons Drone class
-*/
-
-#ifndef Drone_h
-#define Drone_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Shot.h"
-
-// +--------------------------------------------------------------------+
-
-class Camera;
-class Ship;
-class Trail;
-class System;
-class WeaponDesign;
-class Sprite3D;
-class Sound;
-
-// +--------------------------------------------------------------------+
-
-class Drone : public Shot
-{
-public:
- static const char* TYPENAME() { return "Drone"; }
-
- Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
- virtual ~Drone();
-
- virtual void SeekTarget(SimObject* target, System* sub=0);
- virtual void ExecFrame(double factor);
-
- virtual bool IsDrone() const { return true; }
- virtual bool IsDecoy() const { return decoy_type != 0; }
- virtual bool IsProbe() const { return probe?true:false; }
-
- virtual void Disarm();
- virtual void Destroy();
-
- // SENSORS AND VISIBILITY:
- virtual double PCS() const;
- virtual double ACS() const;
- virtual const char* ClassName() const;
- virtual int Class() const;
-
- // DAMAGE RESOLUTION:
- void SetLife(int seconds) { life = seconds; }
- virtual int HitBy(Shot* shot, Point& impact);
-
-protected:
- int iff_code;
- int decoy_type;
- int probe;
-};
-
-#endif Drone_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Drone.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Decoy / Weapons Drone class
+*/
+
+#ifndef Drone_h
+#define Drone_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Shot.h"
+
+// +--------------------------------------------------------------------+
+
+class Camera;
+class Ship;
+class Trail;
+class System;
+class WeaponDesign;
+class Sprite3D;
+class Sound;
+
+// +--------------------------------------------------------------------+
+
+class Drone : public Shot
+{
+public:
+ static const char* TYPENAME() { return "Drone"; }
+
+ Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
+ virtual ~Drone();
+
+ virtual void SeekTarget(SimObject* target, System* sub=0);
+ virtual void ExecFrame(double factor);
+
+ virtual bool IsDrone() const { return true; }
+ virtual bool IsDecoy() const { return decoy_type != 0; }
+ virtual bool IsProbe() const { return probe?true:false; }
+
+ virtual void Disarm();
+ virtual void Destroy();
+
+ // SENSORS AND VISIBILITY:
+ virtual double PCS() const;
+ virtual double ACS() const;
+ virtual const char* ClassName() const;
+ virtual int Class() const;
+
+ // DAMAGE RESOLUTION:
+ void SetLife(int seconds) { life = seconds; }
+ virtual int HitBy(Shot* shot, Point& impact);
+
+protected:
+ int iff_code;
+ int decoy_type;
+ int probe;
+};
+
+#endif Drone_h
+