From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Drone.h | 162 ++++++++++++++++++++++++++++++++------------------------ 1 file changed, 93 insertions(+), 69 deletions(-) (limited to 'Stars45/Drone.h') diff --git a/Stars45/Drone.h b/Stars45/Drone.h index 84d4d31..c4e1126 100644 --- a/Stars45/Drone.h +++ b/Stars45/Drone.h @@ -1,69 +1,93 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Drone.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Decoy / Weapons Drone class -*/ - -#ifndef Drone_h -#define Drone_h - -#include "Types.h" -#include "Geometry.h" -#include "Shot.h" - -// +--------------------------------------------------------------------+ - -class Camera; -class Ship; -class Trail; -class System; -class WeaponDesign; -class Sprite3D; -class Sound; - -// +--------------------------------------------------------------------+ - -class Drone : public Shot -{ -public: - static const char* TYPENAME() { return "Drone"; } - - Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); - virtual ~Drone(); - - virtual void SeekTarget(SimObject* target, System* sub=0); - virtual void ExecFrame(double factor); - - virtual bool IsDrone() const { return true; } - virtual bool IsDecoy() const { return decoy_type != 0; } - virtual bool IsProbe() const { return probe?true:false; } - - virtual void Disarm(); - virtual void Destroy(); - - // SENSORS AND VISIBILITY: - virtual double PCS() const; - virtual double ACS() const; - virtual const char* ClassName() const; - virtual int Class() const; - - // DAMAGE RESOLUTION: - void SetLife(int seconds) { life = seconds; } - virtual int HitBy(Shot* shot, Point& impact); - -protected: - int iff_code; - int decoy_type; - int probe; -}; - -#endif Drone_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Drone.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Decoy / Weapons Drone class +*/ + +#ifndef Drone_h +#define Drone_h + +#include "Types.h" +#include "Geometry.h" +#include "Shot.h" + +// +--------------------------------------------------------------------+ + +class Camera; +class Ship; +class Trail; +class System; +class WeaponDesign; +class Sprite3D; +class Sound; + +// +--------------------------------------------------------------------+ + +class Drone : public Shot +{ +public: + static const char* TYPENAME() { return "Drone"; } + + Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); + virtual ~Drone(); + + virtual void SeekTarget(SimObject* target, System* sub=0); + virtual void ExecFrame(double factor); + + virtual bool IsDrone() const { return true; } + virtual bool IsDecoy() const { return decoy_type != 0; } + virtual bool IsProbe() const { return probe?true:false; } + + virtual void Disarm(); + virtual void Destroy(); + + // SENSORS AND VISIBILITY: + virtual double PCS() const; + virtual double ACS() const; + virtual const char* ClassName() const; + virtual int Class() const; + + // DAMAGE RESOLUTION: + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); + +protected: + int iff_code; + int decoy_type; + int probe; +}; + +#endif Drone_h + -- cgit v1.1