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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Component.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Component.h')
-rw-r--r--Stars45/Component.h99
1 files changed, 0 insertions, 99 deletions
diff --git a/Stars45/Component.h b/Stars45/Component.h
deleted file mode 100644
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--- a/Stars45/Component.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Generic ship system sub-component class
-*/
-
-#ifndef Component_h
-#define Component_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class ComponentDesign
-{
-public:
- static const char* TYPENAME() { return "ComponentDesign"; }
-
- ComponentDesign();
- ~ComponentDesign();
- int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); }
-
- // identification:
- Text name;
- Text abrv;
-
- float repair_time;
- float replace_time;
- int spares;
- DWORD affects;
-};
-
-// +--------------------------------------------------------------------+
-
-class System;
-
-// +--------------------------------------------------------------------+
-
-class Component
-{
-public:
- static const char* TYPENAME() { return "Component"; }
-
- enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR };
- enum DAMAGE { DAMAGE_EFFICIENCY = 0x01,
- DAMAGE_SAFETY = 0x02,
- DAMAGE_STABILITY = 0x04 };
-
- Component(ComponentDesign* d, System* s);
- Component(const Component& c);
- virtual ~Component();
-
- const char* Name() const { return design->name; }
- const char* Abbreviation() const { return design->abrv; }
- float RepairTime() const { return design->repair_time; }
- float ReplaceTime() const { return design->replace_time; }
-
- bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; }
- bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; }
- bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; }
-
- STATUS Status() const { return status; }
- float Availability() const;
- float TimeRemaining() const;
- int SpareCount() const;
- bool IsJerried() const;
- int NumJerried() const;
-
- void SetSystem(System* s) { system = s; }
- System* GetSystem() const { return system; }
-
- virtual void ApplyDamage(double damage);
- virtual void ExecMaintFrame(double seconds);
- virtual void Repair();
- virtual void Replace();
-
-protected:
- ComponentDesign* design;
-
- // Component health status:
- STATUS status;
- float availability;
- float time_remaining;
- int spares;
- int jerried;
- System* system;
-};
-
-#endif // Component_h
-