From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Component.h | 99 ----------------------------------------------------- 1 file changed, 99 deletions(-) delete mode 100644 Stars45/Component.h (limited to 'Stars45/Component.h') diff --git a/Stars45/Component.h b/Stars45/Component.h deleted file mode 100644 index 55763c3..0000000 --- a/Stars45/Component.h +++ /dev/null @@ -1,99 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Generic ship system sub-component class -*/ - -#ifndef Component_h -#define Component_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class ComponentDesign -{ -public: - static const char* TYPENAME() { return "ComponentDesign"; } - - ComponentDesign(); - ~ComponentDesign(); - int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } - - // identification: - Text name; - Text abrv; - - float repair_time; - float replace_time; - int spares; - DWORD affects; -}; - -// +--------------------------------------------------------------------+ - -class System; - -// +--------------------------------------------------------------------+ - -class Component -{ -public: - static const char* TYPENAME() { return "Component"; } - - enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; - enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, - DAMAGE_SAFETY = 0x02, - DAMAGE_STABILITY = 0x04 }; - - Component(ComponentDesign* d, System* s); - Component(const Component& c); - virtual ~Component(); - - const char* Name() const { return design->name; } - const char* Abbreviation() const { return design->abrv; } - float RepairTime() const { return design->repair_time; } - float ReplaceTime() const { return design->replace_time; } - - bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } - bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } - bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } - - STATUS Status() const { return status; } - float Availability() const; - float TimeRemaining() const; - int SpareCount() const; - bool IsJerried() const; - int NumJerried() const; - - void SetSystem(System* s) { system = s; } - System* GetSystem() const { return system; } - - virtual void ApplyDamage(double damage); - virtual void ExecMaintFrame(double seconds); - virtual void Repair(); - virtual void Replace(); - -protected: - ComponentDesign* design; - - // Component health status: - STATUS status; - float availability; - float time_remaining; - int spares; - int jerried; - System* system; -}; - -#endif // Component_h - -- cgit v1.1