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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Combatant.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Combatant.h')
-rw-r--r--Stars45/Combatant.h170
1 files changed, 97 insertions, 73 deletions
diff --git a/Stars45/Combatant.h b/Stars45/Combatant.h
index ec49399..0a73ae6 100644
--- a/Stars45/Combatant.h
+++ b/Stars45/Combatant.h
@@ -1,73 +1,97 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Combatant.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- One side in a military conflict
-*/
-
-#ifndef Combatant_h
-#define Combatant_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-class Mission;
-
-// +--------------------------------------------------------------------+
-
-class Combatant
-{
-public:
- static const char* TYPENAME() { return "Combatant"; }
-
- Combatant(const char* com_name, const char* file_name, int iff);
- Combatant(const char* com_name, CombatGroup* force);
- ~Combatant();
-
- // operations:
-
- // accessors:
- const char* Name() const { return name; }
- int GetIFF() const { return iff; }
- int Score() const { return score; }
- const char* GetDescription() const { return name; }
- CombatGroup* GetForce() { return force; }
- CombatGroup* FindGroup(int type, int id=-1);
- List<CombatGroup>& GetTargetList() { return target_list; }
- List<CombatGroup>& GetDefendList() { return defend_list; }
- List<Mission>& GetMissionList() { return mission_list; }
-
- void AddMission(Mission* m);
- void SetScore(int points) { score = points; }
- void AddScore(int points) { score += points; }
-
- double GetTargetStratFactor(int type);
- void SetTargetStratFactor(int type, double f);
-
-private:
- Text name;
- int iff;
- int score;
-
- CombatGroup* force;
- List<CombatGroup> target_list;
- List<CombatGroup> defend_list;
- List<Mission> mission_list;
-
- double target_factor[8];
-};
-
-
-#endif Combatant_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Combatant.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ One side in a military conflict
+*/
+
+#ifndef Combatant_h
+#define Combatant_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class Mission;
+
+// +--------------------------------------------------------------------+
+
+class Combatant
+{
+public:
+ static const char* TYPENAME() { return "Combatant"; }
+
+ Combatant(const char* com_name, const char* file_name, int iff);
+ Combatant(const char* com_name, CombatGroup* force);
+ ~Combatant();
+
+ // operations:
+
+ // accessors:
+ const char* Name() const { return name; }
+ int GetIFF() const { return iff; }
+ int Score() const { return score; }
+ const char* GetDescription() const { return name; }
+ CombatGroup* GetForce() { return force; }
+ CombatGroup* FindGroup(int type, int id=-1);
+ List<CombatGroup>& GetTargetList() { return target_list; }
+ List<CombatGroup>& GetDefendList() { return defend_list; }
+ List<Mission>& GetMissionList() { return mission_list; }
+
+ void AddMission(Mission* m);
+ void SetScore(int points) { score = points; }
+ void AddScore(int points) { score += points; }
+
+ double GetTargetStratFactor(int type);
+ void SetTargetStratFactor(int type, double f);
+
+private:
+ Text name;
+ int iff;
+ int score;
+
+ CombatGroup* force;
+ List<CombatGroup> target_list;
+ List<CombatGroup> defend_list;
+ List<Mission> mission_list;
+
+ double target_factor[8];
+};
+
+
+#endif Combatant_h