From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Combatant.h | 170 ++++++++++++++++++++++++++++++---------------------- 1 file changed, 97 insertions(+), 73 deletions(-) (limited to 'Stars45/Combatant.h') diff --git a/Stars45/Combatant.h b/Stars45/Combatant.h index ec49399..0a73ae6 100644 --- a/Stars45/Combatant.h +++ b/Stars45/Combatant.h @@ -1,73 +1,97 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Combatant.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - One side in a military conflict -*/ - -#ifndef Combatant_h -#define Combatant_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class Mission; - -// +--------------------------------------------------------------------+ - -class Combatant -{ -public: - static const char* TYPENAME() { return "Combatant"; } - - Combatant(const char* com_name, const char* file_name, int iff); - Combatant(const char* com_name, CombatGroup* force); - ~Combatant(); - - // operations: - - // accessors: - const char* Name() const { return name; } - int GetIFF() const { return iff; } - int Score() const { return score; } - const char* GetDescription() const { return name; } - CombatGroup* GetForce() { return force; } - CombatGroup* FindGroup(int type, int id=-1); - List& GetTargetList() { return target_list; } - List& GetDefendList() { return defend_list; } - List& GetMissionList() { return mission_list; } - - void AddMission(Mission* m); - void SetScore(int points) { score = points; } - void AddScore(int points) { score += points; } - - double GetTargetStratFactor(int type); - void SetTargetStratFactor(int type, double f); - -private: - Text name; - int iff; - int score; - - CombatGroup* force; - List target_list; - List defend_list; - List mission_list; - - double target_factor[8]; -}; - - -#endif Combatant_h +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Combatant.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#ifndef Combatant_h +#define Combatant_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class Mission; + +// +--------------------------------------------------------------------+ + +class Combatant +{ +public: + static const char* TYPENAME() { return "Combatant"; } + + Combatant(const char* com_name, const char* file_name, int iff); + Combatant(const char* com_name, CombatGroup* force); + ~Combatant(); + + // operations: + + // accessors: + const char* Name() const { return name; } + int GetIFF() const { return iff; } + int Score() const { return score; } + const char* GetDescription() const { return name; } + CombatGroup* GetForce() { return force; } + CombatGroup* FindGroup(int type, int id=-1); + List& GetTargetList() { return target_list; } + List& GetDefendList() { return defend_list; } + List& GetMissionList() { return mission_list; } + + void AddMission(Mission* m); + void SetScore(int points) { score = points; } + void AddScore(int points) { score += points; } + + double GetTargetStratFactor(int type); + void SetTargetStratFactor(int type, double f); + +private: + Text name; + int iff; + int score; + + CombatGroup* force; + List target_list; + List defend_list; + List mission_list; + + double target_factor[8]; +}; + + +#endif Combatant_h -- cgit v1.1