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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
commit | e33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch) | |
tree | 69d048c8801858d2756ab3a487090a7a1b74bf14 /Stars45/CombatRoster.h | |
download | starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.zip starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.gz starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.bz2 |
Initial upload
Diffstat (limited to 'Stars45/CombatRoster.h')
-rw-r--r-- | Stars45/CombatRoster.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h new file mode 100644 index 0000000..2c1f4c8 --- /dev/null +++ b/Stars45/CombatRoster.h @@ -0,0 +1,48 @@ +/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
+*/
+
+#ifndef CombatRoster_h
+#define CombatRoster_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+
+// +--------------------------------------------------------------------+
+
+class CombatRoster
+{
+ CombatRoster();
+ ~CombatRoster();
+
+public:
+ static const char* TYPENAME() { return "CombatRoster"; }
+
+ static void Initialize();
+ static void Close();
+ static CombatRoster* GetInstance();
+
+ CombatGroup* GetForce(const char* name);
+
+private:
+ List<CombatGroup> forces;
+};
+
+
+#endif CombatRoster_h
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