From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CombatRoster.h | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Stars45/CombatRoster.h (limited to 'Stars45/CombatRoster.h') diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h new file mode 100644 index 0000000..2c1f4c8 --- /dev/null +++ b/Stars45/CombatRoster.h @@ -0,0 +1,48 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CombatRoster.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#ifndef CombatRoster_h +#define CombatRoster_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; + +// +--------------------------------------------------------------------+ + +class CombatRoster +{ + CombatRoster(); + ~CombatRoster(); + +public: + static const char* TYPENAME() { return "CombatRoster"; } + + static void Initialize(); + static void Close(); + static CombatRoster* GetInstance(); + + CombatGroup* GetForce(const char* name); + +private: + List forces; +}; + + +#endif CombatRoster_h -- cgit v1.1