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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CombatAssignment.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CombatAssignment.h')
-rw-r--r--Stars45/CombatAssignment.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/Stars45/CombatAssignment.h b/Stars45/CombatAssignment.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- High level assignment of one group to damage another
-*/
-
-#ifndef CombatAssignment_h
-#define CombatAssignment_h
-
-#include "Types.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-class SimRegion;
-
-// +--------------------------------------------------------------------+
-
-class CombatAssignment
-{
-public:
- static const char* TYPENAME() { return "CombatAssignment"; }
-
- CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
- ~CombatAssignment();
-
- int operator < (const CombatAssignment& a) const;
-
- // operations:
- void SetObjective(CombatGroup* o) { objective = o; }
- void SetResource(CombatGroup* r) { resource = r; }
-
- // accessors:
- int Type() { return type; }
- CombatGroup* GetObjective() { return objective; }
- CombatGroup* GetResource() { return resource; }
-
- const char* GetDescription() const;
- bool IsActive() const { return resource != 0; }
-
-private:
- int type;
- CombatGroup* objective;
- CombatGroup* resource;
-};
-
-
-#endif // CombatAssignment_h