From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CombatAssignment.h | 56 ---------------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 Stars45/CombatAssignment.h (limited to 'Stars45/CombatAssignment.h') diff --git a/Stars45/CombatAssignment.h b/Stars45/CombatAssignment.h deleted file mode 100644 index d917b28..0000000 --- a/Stars45/CombatAssignment.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - High level assignment of one group to damage another -*/ - -#ifndef CombatAssignment_h -#define CombatAssignment_h - -#include "Types.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class SimRegion; - -// +--------------------------------------------------------------------+ - -class CombatAssignment -{ -public: - static const char* TYPENAME() { return "CombatAssignment"; } - - CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); - ~CombatAssignment(); - - int operator < (const CombatAssignment& a) const; - - // operations: - void SetObjective(CombatGroup* o) { objective = o; } - void SetResource(CombatGroup* r) { resource = r; } - - // accessors: - int Type() { return type; } - CombatGroup* GetObjective() { return objective; } - CombatGroup* GetResource() { return resource; } - - const char* GetDescription() const; - bool IsActive() const { return resource != 0; } - -private: - int type; - CombatGroup* objective; - CombatGroup* resource; -}; - - -#endif // CombatAssignment_h -- cgit v1.1