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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CampaignPlanMovement.h')
-rw-r--r--Stars45/CampaignPlanMovement.h43
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diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanMovement simulates random patrol movements
- of starship groups between missions. This agitation
- keeps the ships from bunching up in the middle of a
- sector.
-*/
-
-#ifndef CampaignPlanMovement_h
-#define CampaignPlanMovement_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanMovement : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanMovement"; }
-
- CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanMovement() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- void MoveUnit(CombatUnit* u);
-
- List<CombatUnit> all_units;
-};
-
-#endif // CampaignPlanMovement_h
-