From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignPlanMovement.h | 43 ------------------------------------------ 1 file changed, 43 deletions(-) delete mode 100644 Stars45/CampaignPlanMovement.h (limited to 'Stars45/CampaignPlanMovement.h') diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h deleted file mode 100644 index 4f5f0d1..0000000 --- a/Stars45/CampaignPlanMovement.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanMovement simulates random patrol movements - of starship groups between missions. This agitation - keeps the ships from bunching up in the middle of a - sector. -*/ - -#ifndef CampaignPlanMovement_h -#define CampaignPlanMovement_h - -#include "Types.h" -#include "CampaignPlan.h" - -// +--------------------------------------------------------------------+ - -class CampaignPlanMovement : public CampaignPlan -{ -public: - static const char* TYPENAME() { return "CampaignPlanMovement"; } - - CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanMovement() { } - - // operations: - virtual void ExecFrame(); - -protected: - void MoveUnit(CombatUnit* u); - - List all_units; -}; - -#endif // CampaignPlanMovement_h - -- cgit v1.1