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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CampaignMissionFighter.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/Stars45/CampaignMissionFighter.h b/Stars45/CampaignMissionFighter.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignMissionFighter generates missions and mission
- info for the player's FIGHTER SQUADRON as part of a
- dynamic campaign.
-*/
-
-#ifndef CampaignMissionFighter_h
-#define CampaignMissionFighter_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class CampaignMissionRequest;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-class Mission;
-class MissionElement;
-class MissionInfo;
-class MissionTemplate;
-
-// +--------------------------------------------------------------------+
-
-class CampaignMissionFighter
-{
-public:
- static const char* TYPENAME() { return "CampaignMissionFighter"; }
-
- CampaignMissionFighter(Campaign* c);
- virtual ~CampaignMissionFighter();
-
- virtual void CreateMission(CampaignMissionRequest* request);
-
-protected:
- virtual Mission* GenerateMission(int id);
- virtual void SelectType();
- virtual void SelectRegion();
- virtual void GenerateStandardElements();
- virtual void GenerateMissionElements();
- virtual void CreateElements(CombatGroup* g);
- virtual void CreateSquadron(CombatGroup* g);
- virtual void CreatePlayer(CombatGroup* g);
-
- virtual void CreatePatrols();
- virtual void CreateWards();
- virtual void CreateWardFreight();
- virtual void CreateWardShuttle();
- virtual void CreateWardStrike();
-
- virtual void CreateEscorts();
-
- virtual void CreateTargets();
- virtual void CreateTargetsPatrol();
- virtual void CreateTargetsSweep();
- virtual void CreateTargetsIntercept();
- virtual void CreateTargetsFreightEscort();
- virtual void CreateTargetsShuttleEscort();
- virtual void CreateTargetsStrikeEscort();
- virtual void CreateTargetsStrike();
- virtual void CreateTargetsAssault();
- virtual int CreateRandomTarget(const char* rgn, Point base_loc);
-
- virtual bool IsGroundObjective(CombatGroup* obj);
-
- virtual void PlanetaryInsertion(MissionElement* elem);
- virtual void OrbitalInsertion(MissionElement* elem);
-
- virtual MissionElement*
- CreateSingleElement(CombatGroup* g,
- CombatUnit* u);
- virtual MissionElement*
- CreateFighterPackage(CombatGroup* squadron,
- int count,
- int role);
-
- virtual CombatGroup* FindSquadron(int iff, int type);
- virtual CombatUnit* FindCarrier(CombatGroup* g);
-
- virtual void DefineMissionObjectives();
- virtual MissionInfo* DescribeMission();
- virtual void Exit();
-
- Campaign* campaign;
- CampaignMissionRequest* request;
- MissionInfo* mission_info;
-
- CombatGroup* squadron;
- CombatGroup* strike_group;
- CombatGroup* strike_target;
- Mission* mission;
- MissionElement* player_elem;
- MissionElement* carrier_elem;
- MissionElement* ward;
- MissionElement* prime_target;
- MissionElement* escort;
- Text air_region;
- Text orb_region;
- bool airborne;
- bool airbase;
- int ownside;
- int enemy;
- int mission_type;
-};
-
-#endif // CampaignMissionFighter_h
-