From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignMissionFighter.h | 120 --------------------------------------- 1 file changed, 120 deletions(-) delete mode 100644 Stars45/CampaignMissionFighter.h (limited to 'Stars45/CampaignMissionFighter.h') diff --git a/Stars45/CampaignMissionFighter.h b/Stars45/CampaignMissionFighter.h deleted file mode 100644 index 997a760..0000000 --- a/Stars45/CampaignMissionFighter.h +++ /dev/null @@ -1,120 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignMissionFighter generates missions and mission - info for the player's FIGHTER SQUADRON as part of a - dynamic campaign. -*/ - -#ifndef CampaignMissionFighter_h -#define CampaignMissionFighter_h - -#include "Types.h" -#include "Geometry.h" -#include "List.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class CampaignMissionRequest; -class CombatGroup; -class CombatUnit; -class CombatZone; -class Mission; -class MissionElement; -class MissionInfo; -class MissionTemplate; - -// +--------------------------------------------------------------------+ - -class CampaignMissionFighter -{ -public: - static const char* TYPENAME() { return "CampaignMissionFighter"; } - - CampaignMissionFighter(Campaign* c); - virtual ~CampaignMissionFighter(); - - virtual void CreateMission(CampaignMissionRequest* request); - -protected: - virtual Mission* GenerateMission(int id); - virtual void SelectType(); - virtual void SelectRegion(); - virtual void GenerateStandardElements(); - virtual void GenerateMissionElements(); - virtual void CreateElements(CombatGroup* g); - virtual void CreateSquadron(CombatGroup* g); - virtual void CreatePlayer(CombatGroup* g); - - virtual void CreatePatrols(); - virtual void CreateWards(); - virtual void CreateWardFreight(); - virtual void CreateWardShuttle(); - virtual void CreateWardStrike(); - - virtual void CreateEscorts(); - - virtual void CreateTargets(); - virtual void CreateTargetsPatrol(); - virtual void CreateTargetsSweep(); - virtual void CreateTargetsIntercept(); - virtual void CreateTargetsFreightEscort(); - virtual void CreateTargetsShuttleEscort(); - virtual void CreateTargetsStrikeEscort(); - virtual void CreateTargetsStrike(); - virtual void CreateTargetsAssault(); - virtual int CreateRandomTarget(const char* rgn, Point base_loc); - - virtual bool IsGroundObjective(CombatGroup* obj); - - virtual void PlanetaryInsertion(MissionElement* elem); - virtual void OrbitalInsertion(MissionElement* elem); - - virtual MissionElement* - CreateSingleElement(CombatGroup* g, - CombatUnit* u); - virtual MissionElement* - CreateFighterPackage(CombatGroup* squadron, - int count, - int role); - - virtual CombatGroup* FindSquadron(int iff, int type); - virtual CombatUnit* FindCarrier(CombatGroup* g); - - virtual void DefineMissionObjectives(); - virtual MissionInfo* DescribeMission(); - virtual void Exit(); - - Campaign* campaign; - CampaignMissionRequest* request; - MissionInfo* mission_info; - - CombatGroup* squadron; - CombatGroup* strike_group; - CombatGroup* strike_target; - Mission* mission; - MissionElement* player_elem; - MissionElement* carrier_elem; - MissionElement* ward; - MissionElement* prime_target; - MissionElement* escort; - Text air_region; - Text orb_region; - bool airborne; - bool airbase; - int ownside; - int enemy; - int mission_type; -}; - -#endif // CampaignMissionFighter_h - -- cgit v1.1