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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/AwardDlg.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/AwardDlg.cpp')
-rw-r--r-- | Stars45/AwardDlg.cpp | 328 |
1 files changed, 176 insertions, 152 deletions
diff --git a/Stars45/AwardDlg.cpp b/Stars45/AwardDlg.cpp index e263f55..83e86b8 100644 --- a/Stars45/AwardDlg.cpp +++ b/Stars45/AwardDlg.cpp @@ -1,152 +1,176 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: AwardDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Main Menu Dialog Active Window class
-*/
-
-#include "MemDebug.h"
-#include "AwardDlg.h"
-#include "PlanScreen.h"
-#include "Starshatter.h"
-#include "Ship.h"
-#include "Player.h"
-#include "Campaign.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Button.h"
-#include "ListBox.h"
-#include "EditBox.h"
-#include "ImageBox.h"
-#include "FormatUtil.h"
-#include "Video.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-
-DEF_MAP_CLIENT(AwardDlg, OnClose);
-
-// +--------------------------------------------------------------------+
-
-AwardDlg::AwardDlg(Screen* s, FormDef& def, PlanScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
-lbl_name(0), lbl_info(0), img_rank(0), btn_close(0), exit_latch(true)
-{
- Init(def);
-}
-
-AwardDlg::~AwardDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AwardDlg::RegisterControls()
-{
- lbl_name = FindControl(203);
- lbl_info = FindControl(201);
- img_rank = (ImageBox*) FindControl(202);
-
- btn_close = (Button*) FindControl(1);
- REGISTER_CLIENT(EID_CLICK, btn_close, AwardDlg, OnClose);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AwardDlg::Show()
-{
- FormWindow::Show();
- ShowPlayer();
-
- exit_latch = true;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AwardDlg::ExecFrame()
-{
- if (Keyboard::KeyDown(VK_RETURN)) {
- if (!exit_latch)
- OnClose(0);
- }
-
- else if (Keyboard::KeyDown(VK_ESCAPE)) {
- if (!exit_latch)
- OnClose(0);
- }
-
- else {
- exit_latch = false;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AwardDlg::ShowPlayer()
-{
- Player* p = Player::GetCurrentPlayer();
-
- if (p) {
- if (lbl_name) {
- lbl_name->SetText(p->AwardName());
- }
-
- if (lbl_info) {
- lbl_info->SetText(p->AwardDesc());
- }
-
- if (img_rank) {
- img_rank->SetPicture(*p->AwardImage());
- img_rank->Show();
- }
-
- Sound* congrats = p->AwardSound();
- if (congrats) {
- congrats->Play();
- }
- }
- else {
- if (lbl_info) lbl_info->SetText("");
- if (img_rank) img_rank->Hide();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AwardDlg::OnClose(AWEvent* event)
-{
- Player* player = Player::GetCurrentPlayer();
- if (player)
- player->ClearShowAward();
-
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- Mouse::Show(false);
-
- Campaign* campaign = Campaign::GetCampaign();
- if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
- stars->SetGameMode(Starshatter::CMPN_MODE);
- else
- stars->SetGameMode(Starshatter::MENU_MODE);
- }
-
- else
- Game::Panic("AwardDlg::OnClose() - Game instance not found");
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: AwardDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Main Menu Dialog Active Window class +*/ + +#include "MemDebug.h" +#include "AwardDlg.h" +#include "PlanScreen.h" +#include "Starshatter.h" +#include "Ship.h" +#include "Player.h" +#include "Campaign.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Button.h" +#include "ListBox.h" +#include "EditBox.h" +#include "ImageBox.h" +#include "FormatUtil.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ +// DECLARE MAPPING FUNCTIONS: + +DEF_MAP_CLIENT(AwardDlg, OnClose); + +// +--------------------------------------------------------------------+ + +AwardDlg::AwardDlg(Screen* s, FormDef& def, PlanScreen* mgr) + : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), + lbl_name(0), lbl_info(0), img_rank(0), btn_close(0), exit_latch(true) +{ + Init(def); +} + +AwardDlg::~AwardDlg() +{ +} + +// +--------------------------------------------------------------------+ + +void +AwardDlg::RegisterControls() +{ + lbl_name = FindControl(203); + lbl_info = FindControl(201); + img_rank = (ImageBox*) FindControl(202); + + btn_close = (Button*) FindControl(1); + REGISTER_CLIENT(EID_CLICK, btn_close, AwardDlg, OnClose); +} + +// +--------------------------------------------------------------------+ + +void +AwardDlg::Show() +{ + FormWindow::Show(); + ShowPlayer(); + + exit_latch = true; +} + +// +--------------------------------------------------------------------+ + +void +AwardDlg::ExecFrame() +{ + if (Keyboard::KeyDown(VK_RETURN)) { + if (!exit_latch) + OnClose(0); + } + + else if (Keyboard::KeyDown(VK_ESCAPE)) { + if (!exit_latch) + OnClose(0); + } + + else { + exit_latch = false; + } +} + +// +--------------------------------------------------------------------+ + +void +AwardDlg::ShowPlayer() +{ + Player* p = Player::GetCurrentPlayer(); + + if (p) { + if (lbl_name) { + lbl_name->SetText(p->AwardName()); + } + + if (lbl_info) { + lbl_info->SetText(p->AwardDesc()); + } + + if (img_rank) { + img_rank->SetPicture(*p->AwardImage()); + img_rank->Show(); + } + + Sound* congrats = p->AwardSound(); + if (congrats) { + congrats->Play(); + } + } + else { + if (lbl_info) lbl_info->SetText(""); + if (img_rank) img_rank->Hide(); + } +} + +// +--------------------------------------------------------------------+ + +void +AwardDlg::OnClose(AWEvent* event) +{ + Player* player = Player::GetCurrentPlayer(); + if (player) + player->ClearShowAward(); + + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + Mouse::Show(false); + + Campaign* campaign = Campaign::GetCampaign(); + if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) + stars->SetGameMode(Starshatter::CMPN_MODE); + else + stars->SetGameMode(Starshatter::MENU_MODE); + } + + else + Game::Panic("AwardDlg::OnClose() - Game instance not found"); +} |