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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/AudioConfig.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/AudioConfig.cpp')
-rw-r--r-- | Stars45/AudioConfig.cpp | 792 |
1 files changed, 408 insertions, 384 deletions
diff --git a/Stars45/AudioConfig.cpp b/Stars45/AudioConfig.cpp index d833533..2120ec3 100644 --- a/Stars45/AudioConfig.cpp +++ b/Stars45/AudioConfig.cpp @@ -1,384 +1,408 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: AudioConfig.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Audio Configuration class
-*/
-
-#include "MemDebug.h"
-#include "AudioConfig.h"
-
-#include "DataLoader.h"
-#include "ParseUtil.h"
-#include "Button.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static AudioConfig* audio_config = 0;
-
-// +--------------------------------------------------------------------+
-
-AudioConfig::AudioConfig()
-: menu_music(90),
-game_music(90),
-efx_volume(90),
-gui_volume(90),
-wrn_volume(90),
-vox_volume(90),
-training(false)
-{
- if (!audio_config)
- audio_config = this;
-}
-
-AudioConfig::~AudioConfig()
-{
- if (audio_config == this)
- audio_config = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AudioConfig::Initialize()
-{
- audio_config = new(__FILE__,__LINE__) AudioConfig;
- if (audio_config)
- audio_config->Load();
-}
-
-void
-AudioConfig::Close()
-{
- delete audio_config;
- audio_config = 0;
-}
-
-AudioConfig*
-AudioConfig::GetInstance()
-{
- return audio_config;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-AudioConfig::MenuMusic()
-{
- if (audio_config)
- return -50 * (100 - audio_config->menu_music);
-
- return 0;
-}
-
-int
-AudioConfig::GameMusic()
-{
- int vol = 0;
-
- if (audio_config) {
- vol = -50 * (100 - audio_config->game_music);
-
- if (audio_config->training)
- vol -= 2000;
- }
-
- return vol;
-}
-
-int
-AudioConfig::EfxVolume()
-{
- int vol = 0;
-
- if (audio_config) {
- vol = -50 * (100 - audio_config->efx_volume);
-
- if (audio_config->training)
- vol -= 2000;
- }
-
- return vol;
-}
-
-int
-AudioConfig::GuiVolume()
-{
- if (audio_config)
- return -50 * (100 - audio_config->gui_volume);
-
- return 0;
-}
-
-int
-AudioConfig::WrnVolume()
-{
- int vol = 0;
-
- if (audio_config) {
- vol = -50 * (100 - audio_config->wrn_volume);
-
- if (audio_config->training)
- vol -= 2000;
- }
-
- return vol;
-}
-
-int
-AudioConfig::VoxVolume()
-{
- int vol = 0;
-
- if (audio_config) {
- vol = -50 * (100 - audio_config->vox_volume);
-
- if (audio_config->training && vol < -750)
- vol = -750;
- }
-
- return vol;
-}
-
-int
-AudioConfig::Silence()
-{
- return -5000;
-}
-
-void
-AudioConfig::SetTraining(bool t)
-{
- if (audio_config)
- audio_config->training = t;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AudioConfig::SetMenuMusic(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- menu_music = v;
-}
-
-void
-AudioConfig::SetGameMusic(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- game_music = v;
-}
-
-void
-AudioConfig::SetEfxVolume(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- efx_volume = v;
-}
-
-void
-AudioConfig::SetGuiVolume(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- gui_volume = v;
- Button::SetVolume(-50 * (100 - gui_volume));
-}
-
-void
-AudioConfig::SetWrnVolume(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- wrn_volume = v;
- Button::SetVolume(-50 * (100 - wrn_volume));
-}
-
-void
-AudioConfig::SetVoxVolume(int v)
-{
- if (v < 0) v = 0;
- else if (v > 100) v = 100;
-
- vox_volume = v;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-AudioConfig::Load()
-{
- DataLoader* loader = DataLoader::GetLoader();
- Text old_path = loader->GetDataPath();
- loader->SetDataPath(0);
-
- // read the config file:
- BYTE* block = 0;
- int blocklen = 0;
- const char* filename = "audio.cfg";
-
- FILE* f;
- ::fopen_s(&f, filename, "rb");
-
- if (f) {
- ::fseek(f, 0, SEEK_END);
- blocklen = ftell(f);
- ::fseek(f, 0, SEEK_SET);
-
- block = new(__FILE__,__LINE__) BYTE[blocklen+1];
- block[blocklen] = 0;
-
- ::fread(block, blocklen, 1, f);
- ::fclose(f);
- }
-
- if (blocklen == 0)
- return;
-
- Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
- Term* term = parser.ParseTerm();
-
- if (!term) {
- Print("ERROR: could not parse '%s'.\n", filename);
- exit(-3);
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "AUDIO") {
- Print("WARNING: invalid %s file. Using defaults\n", filename);
- return;
- }
- }
-
- do {
- delete term;
-
- term = parser.ParseTerm();
-
- if (term) {
- int v = 0;
- TermDef* def = term->isDef();
-
- if (def) {
- if (def->name()->value() == "menu_music") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename);
- }
- else {
- menu_music = v;
- }
- }
-
- else if (def->name()->value() == "game_music") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename);
- }
- else {
- game_music = v;
- }
- }
-
- else if (def->name()->value() == "efx_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename);
- }
- else {
- efx_volume = v;
- }
- }
-
- else if (def->name()->value() == "gui_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename);
- }
- else {
- gui_volume = v;
-
- Button::SetVolume(-50 * (100 - gui_volume));
- }
- }
-
- else if (def->name()->value() == "wrn_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename);
- }
- else {
- wrn_volume = v;
- }
- }
-
- else if (def->name()->value() == "vox_volume") {
- GetDefNumber(v, def, filename);
-
- if (v < 0 || v > 100) {
- Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename);
- }
- else {
- vox_volume = v;
- }
- }
-
- else
- Print("WARNING: unknown label '%s' in '%s'\n",
- def->name()->value().data(), filename);
- }
- else {
- Print("WARNING: term ignored in '%s'\n", filename);
- term->print();
- Print("\n");
- }
- }
- }
- while (term);
-
- loader->ReleaseBuffer(block);
- loader->SetDataPath(old_path);
-}
-
-void
-AudioConfig::Save()
-{
- FILE* f;
- fopen_s(&f, "audio.cfg", "w");
- if (f) {
- fprintf(f, "AUDIO\n\n");
- fprintf(f, "menu_music: %3d\n", menu_music);
- fprintf(f, "game_music: %3d\n\n", game_music);
- fprintf(f, "efx_volume: %3d\n", efx_volume);
- fprintf(f, "gui_volume: %3d\n", gui_volume);
- fprintf(f, "wrn_volume: %3d\n", wrn_volume);
- fprintf(f, "vox_volume: %3d\n", vox_volume);
- fclose(f);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: AudioConfig.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#include "MemDebug.h" +#include "AudioConfig.h" + +#include "DataLoader.h" +#include "ParseUtil.h" +#include "Button.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static AudioConfig* audio_config = 0; + +// +--------------------------------------------------------------------+ + +AudioConfig::AudioConfig() + : menu_music(90), + game_music(90), + efx_volume(90), + gui_volume(90), + wrn_volume(90), + vox_volume(90), + training(false) +{ + if (!audio_config) + audio_config = this; +} + +AudioConfig::~AudioConfig() +{ + if (audio_config == this) + audio_config = 0; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Initialize() +{ + audio_config = new(__FILE__,__LINE__) AudioConfig; + if (audio_config) + audio_config->Load(); +} + +void +AudioConfig::Close() +{ + delete audio_config; + audio_config = 0; +} + +AudioConfig* +AudioConfig::GetInstance() +{ + return audio_config; +} + +// +--------------------------------------------------------------------+ + +int +AudioConfig::MenuMusic() +{ + if (audio_config) + return -50 * (100 - audio_config->menu_music); + + return 0; +} + +int +AudioConfig::GameMusic() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->game_music); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::EfxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->efx_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::GuiVolume() +{ + if (audio_config) + return -50 * (100 - audio_config->gui_volume); + + return 0; +} + +int +AudioConfig::WrnVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->wrn_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::VoxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->vox_volume); + + if (audio_config->training && vol < -750) + vol = -750; + } + + return vol; +} + +int +AudioConfig::Silence() +{ + return -5000; +} + +void +AudioConfig::SetTraining(bool t) +{ + if (audio_config) + audio_config->training = t; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::SetMenuMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + menu_music = v; +} + +void +AudioConfig::SetGameMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + game_music = v; +} + +void +AudioConfig::SetEfxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + efx_volume = v; +} + +void +AudioConfig::SetGuiVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + gui_volume = v; + Button::SetVolume(-50 * (100 - gui_volume)); +} + +void +AudioConfig::SetWrnVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + wrn_volume = v; + Button::SetVolume(-50 * (100 - wrn_volume)); +} + +void +AudioConfig::SetVoxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + vox_volume = v; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Load() +{ + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath(0); + + // read the config file: + BYTE* block = 0; + int blocklen = 0; + const char* filename = "audio.cfg"; + + FILE* f; + ::fopen_s(&f, filename, "rb"); + + if (f) { + ::fseek(f, 0, SEEK_END); + blocklen = ftell(f); + ::fseek(f, 0, SEEK_SET); + + block = new(__FILE__,__LINE__) BYTE[blocklen+1]; + block[blocklen] = 0; + + ::fread(block, blocklen, 1, f); + ::fclose(f); + } + + if (blocklen == 0) + return; + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'.\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "AUDIO") { + Print("WARNING: invalid %s file. Using defaults\n", filename); + return; + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + int v = 0; + TermDef* def = term->isDef(); + + if (def) { + if (def->name()->value() == "menu_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename); + } + else { + menu_music = v; + } + } + + else if (def->name()->value() == "game_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename); + } + else { + game_music = v; + } + } + + else if (def->name()->value() == "efx_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename); + } + else { + efx_volume = v; + } + } + + else if (def->name()->value() == "gui_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename); + } + else { + gui_volume = v; + + Button::SetVolume(-50 * (100 - gui_volume)); + } + } + + else if (def->name()->value() == "wrn_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename); + } + else { + wrn_volume = v; + } + } + + else if (def->name()->value() == "vox_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename); + } + else { + vox_volume = v; + } + } + + else + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + Print("\n"); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(old_path); +} + +void +AudioConfig::Save() +{ + FILE* f; + fopen_s(&f, "audio.cfg", "w"); + if (f) { + fprintf(f, "AUDIO\n\n"); + fprintf(f, "menu_music: %3d\n", menu_music); + fprintf(f, "game_music: %3d\n\n", game_music); + fprintf(f, "efx_volume: %3d\n", efx_volume); + fprintf(f, "gui_volume: %3d\n", gui_volume); + fprintf(f, "wrn_volume: %3d\n", wrn_volume); + fprintf(f, "vox_volume: %3d\n", vox_volume); + fclose(f); + } +} + +// +--------------------------------------------------------------------+ + + + |