From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/AudioConfig.cpp | 792 +++++++++++++++++++++++++----------------------- 1 file changed, 408 insertions(+), 384 deletions(-) (limited to 'Stars45/AudioConfig.cpp') diff --git a/Stars45/AudioConfig.cpp b/Stars45/AudioConfig.cpp index d833533..2120ec3 100644 --- a/Stars45/AudioConfig.cpp +++ b/Stars45/AudioConfig.cpp @@ -1,384 +1,408 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: AudioConfig.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Audio Configuration class -*/ - -#include "MemDebug.h" -#include "AudioConfig.h" - -#include "DataLoader.h" -#include "ParseUtil.h" -#include "Button.h" -#include "Game.h" - -// +--------------------------------------------------------------------+ - -static AudioConfig* audio_config = 0; - -// +--------------------------------------------------------------------+ - -AudioConfig::AudioConfig() -: menu_music(90), -game_music(90), -efx_volume(90), -gui_volume(90), -wrn_volume(90), -vox_volume(90), -training(false) -{ - if (!audio_config) - audio_config = this; -} - -AudioConfig::~AudioConfig() -{ - if (audio_config == this) - audio_config = 0; -} - -// +--------------------------------------------------------------------+ - -void -AudioConfig::Initialize() -{ - audio_config = new(__FILE__,__LINE__) AudioConfig; - if (audio_config) - audio_config->Load(); -} - -void -AudioConfig::Close() -{ - delete audio_config; - audio_config = 0; -} - -AudioConfig* -AudioConfig::GetInstance() -{ - return audio_config; -} - -// +--------------------------------------------------------------------+ - -int -AudioConfig::MenuMusic() -{ - if (audio_config) - return -50 * (100 - audio_config->menu_music); - - return 0; -} - -int -AudioConfig::GameMusic() -{ - int vol = 0; - - if (audio_config) { - vol = -50 * (100 - audio_config->game_music); - - if (audio_config->training) - vol -= 2000; - } - - return vol; -} - -int -AudioConfig::EfxVolume() -{ - int vol = 0; - - if (audio_config) { - vol = -50 * (100 - audio_config->efx_volume); - - if (audio_config->training) - vol -= 2000; - } - - return vol; -} - -int -AudioConfig::GuiVolume() -{ - if (audio_config) - return -50 * (100 - audio_config->gui_volume); - - return 0; -} - -int -AudioConfig::WrnVolume() -{ - int vol = 0; - - if (audio_config) { - vol = -50 * (100 - audio_config->wrn_volume); - - if (audio_config->training) - vol -= 2000; - } - - return vol; -} - -int -AudioConfig::VoxVolume() -{ - int vol = 0; - - if (audio_config) { - vol = -50 * (100 - audio_config->vox_volume); - - if (audio_config->training && vol < -750) - vol = -750; - } - - return vol; -} - -int -AudioConfig::Silence() -{ - return -5000; -} - -void -AudioConfig::SetTraining(bool t) -{ - if (audio_config) - audio_config->training = t; -} - -// +--------------------------------------------------------------------+ - -void -AudioConfig::SetMenuMusic(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - menu_music = v; -} - -void -AudioConfig::SetGameMusic(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - game_music = v; -} - -void -AudioConfig::SetEfxVolume(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - efx_volume = v; -} - -void -AudioConfig::SetGuiVolume(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - gui_volume = v; - Button::SetVolume(-50 * (100 - gui_volume)); -} - -void -AudioConfig::SetWrnVolume(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - wrn_volume = v; - Button::SetVolume(-50 * (100 - wrn_volume)); -} - -void -AudioConfig::SetVoxVolume(int v) -{ - if (v < 0) v = 0; - else if (v > 100) v = 100; - - vox_volume = v; -} - -// +--------------------------------------------------------------------+ - -void -AudioConfig::Load() -{ - DataLoader* loader = DataLoader::GetLoader(); - Text old_path = loader->GetDataPath(); - loader->SetDataPath(0); - - // read the config file: - BYTE* block = 0; - int blocklen = 0; - const char* filename = "audio.cfg"; - - FILE* f; - ::fopen_s(&f, filename, "rb"); - - if (f) { - ::fseek(f, 0, SEEK_END); - blocklen = ftell(f); - ::fseek(f, 0, SEEK_SET); - - block = new(__FILE__,__LINE__) BYTE[blocklen+1]; - block[blocklen] = 0; - - ::fread(block, blocklen, 1, f); - ::fclose(f); - } - - if (blocklen == 0) - return; - - Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'.\n", filename); - exit(-3); - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "AUDIO") { - Print("WARNING: invalid %s file. Using defaults\n", filename); - return; - } - } - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - int v = 0; - TermDef* def = term->isDef(); - - if (def) { - if (def->name()->value() == "menu_music") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename); - } - else { - menu_music = v; - } - } - - else if (def->name()->value() == "game_music") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename); - } - else { - game_music = v; - } - } - - else if (def->name()->value() == "efx_volume") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename); - } - else { - efx_volume = v; - } - } - - else if (def->name()->value() == "gui_volume") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename); - } - else { - gui_volume = v; - - Button::SetVolume(-50 * (100 - gui_volume)); - } - } - - else if (def->name()->value() == "wrn_volume") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename); - } - else { - wrn_volume = v; - } - } - - else if (def->name()->value() == "vox_volume") { - GetDefNumber(v, def, filename); - - if (v < 0 || v > 100) { - Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename); - } - else { - vox_volume = v; - } - } - - else - Print("WARNING: unknown label '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - Print("\n"); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - loader->SetDataPath(old_path); -} - -void -AudioConfig::Save() -{ - FILE* f; - fopen_s(&f, "audio.cfg", "w"); - if (f) { - fprintf(f, "AUDIO\n\n"); - fprintf(f, "menu_music: %3d\n", menu_music); - fprintf(f, "game_music: %3d\n\n", game_music); - fprintf(f, "efx_volume: %3d\n", efx_volume); - fprintf(f, "gui_volume: %3d\n", gui_volume); - fprintf(f, "wrn_volume: %3d\n", wrn_volume); - fprintf(f, "vox_volume: %3d\n", vox_volume); - fclose(f); - } -} - -// +--------------------------------------------------------------------+ - - - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: AudioConfig.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#include "MemDebug.h" +#include "AudioConfig.h" + +#include "DataLoader.h" +#include "ParseUtil.h" +#include "Button.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static AudioConfig* audio_config = 0; + +// +--------------------------------------------------------------------+ + +AudioConfig::AudioConfig() + : menu_music(90), + game_music(90), + efx_volume(90), + gui_volume(90), + wrn_volume(90), + vox_volume(90), + training(false) +{ + if (!audio_config) + audio_config = this; +} + +AudioConfig::~AudioConfig() +{ + if (audio_config == this) + audio_config = 0; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Initialize() +{ + audio_config = new(__FILE__,__LINE__) AudioConfig; + if (audio_config) + audio_config->Load(); +} + +void +AudioConfig::Close() +{ + delete audio_config; + audio_config = 0; +} + +AudioConfig* +AudioConfig::GetInstance() +{ + return audio_config; +} + +// +--------------------------------------------------------------------+ + +int +AudioConfig::MenuMusic() +{ + if (audio_config) + return -50 * (100 - audio_config->menu_music); + + return 0; +} + +int +AudioConfig::GameMusic() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->game_music); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::EfxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->efx_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::GuiVolume() +{ + if (audio_config) + return -50 * (100 - audio_config->gui_volume); + + return 0; +} + +int +AudioConfig::WrnVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->wrn_volume); + + if (audio_config->training) + vol -= 2000; + } + + return vol; +} + +int +AudioConfig::VoxVolume() +{ + int vol = 0; + + if (audio_config) { + vol = -50 * (100 - audio_config->vox_volume); + + if (audio_config->training && vol < -750) + vol = -750; + } + + return vol; +} + +int +AudioConfig::Silence() +{ + return -5000; +} + +void +AudioConfig::SetTraining(bool t) +{ + if (audio_config) + audio_config->training = t; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::SetMenuMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + menu_music = v; +} + +void +AudioConfig::SetGameMusic(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + game_music = v; +} + +void +AudioConfig::SetEfxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + efx_volume = v; +} + +void +AudioConfig::SetGuiVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + gui_volume = v; + Button::SetVolume(-50 * (100 - gui_volume)); +} + +void +AudioConfig::SetWrnVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + wrn_volume = v; + Button::SetVolume(-50 * (100 - wrn_volume)); +} + +void +AudioConfig::SetVoxVolume(int v) +{ + if (v < 0) v = 0; + else if (v > 100) v = 100; + + vox_volume = v; +} + +// +--------------------------------------------------------------------+ + +void +AudioConfig::Load() +{ + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath(0); + + // read the config file: + BYTE* block = 0; + int blocklen = 0; + const char* filename = "audio.cfg"; + + FILE* f; + ::fopen_s(&f, filename, "rb"); + + if (f) { + ::fseek(f, 0, SEEK_END); + blocklen = ftell(f); + ::fseek(f, 0, SEEK_SET); + + block = new(__FILE__,__LINE__) BYTE[blocklen+1]; + block[blocklen] = 0; + + ::fread(block, blocklen, 1, f); + ::fclose(f); + } + + if (blocklen == 0) + return; + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'.\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "AUDIO") { + Print("WARNING: invalid %s file. Using defaults\n", filename); + return; + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + int v = 0; + TermDef* def = term->isDef(); + + if (def) { + if (def->name()->value() == "menu_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename); + } + else { + menu_music = v; + } + } + + else if (def->name()->value() == "game_music") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename); + } + else { + game_music = v; + } + } + + else if (def->name()->value() == "efx_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename); + } + else { + efx_volume = v; + } + } + + else if (def->name()->value() == "gui_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename); + } + else { + gui_volume = v; + + Button::SetVolume(-50 * (100 - gui_volume)); + } + } + + else if (def->name()->value() == "wrn_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename); + } + else { + wrn_volume = v; + } + } + + else if (def->name()->value() == "vox_volume") { + GetDefNumber(v, def, filename); + + if (v < 0 || v > 100) { + Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename); + } + else { + vox_volume = v; + } + } + + else + Print("WARNING: unknown label '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + Print("\n"); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(old_path); +} + +void +AudioConfig::Save() +{ + FILE* f; + fopen_s(&f, "audio.cfg", "w"); + if (f) { + fprintf(f, "AUDIO\n\n"); + fprintf(f, "menu_music: %3d\n", menu_music); + fprintf(f, "game_music: %3d\n\n", game_music); + fprintf(f, "efx_volume: %3d\n", efx_volume); + fprintf(f, "gui_volume: %3d\n", gui_volume); + fprintf(f, "wrn_volume: %3d\n", wrn_volume); + fprintf(f, "vox_volume: %3d\n", vox_volume); + fclose(f); + } +} + +// +--------------------------------------------------------------------+ + + + -- cgit v1.1