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A little 2D spaceship combat engine
Aki
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Builder.cpp
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2024-04-05
Separated Turret from AI, shuffled their units
Aki
2023-02-17
Replaced all entt includes with full header
Aki
2023-02-04
Ship types JSON now support base_*_resists entries
Aki
2023-02-03
Created engine module right now containing only Point
Aki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
2023-01-27
Added effective range calculation for turrets
Aki
This is now used when deciding if turret should start shooting or not.
2023-01-08
Implemented naive armour and shield without parametrized resits
Aki
2023-01-08
Renamed health to structure points where applicable
Aki
2022-12-31
Extracted HitPoints definition to own header
Aki
2022-12-31
Extracted TurretControl to own unit
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-31
Extracted FloatingMovement component to own header and impl
Aki
2022-12-12
Extracted preferred keep at range distance to AI
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki