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path: root/sim/src/Builder.cpp
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2024-04-05Separated Turret from AI, shuffled their unitsAki
2023-02-17Replaced all entt includes with full headerAki
2023-02-04Ship types JSON now support base_*_resists entriesAki
2023-02-03Created engine module right now containing only PointAki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
2023-01-27Added effective range calculation for turretsAki
This is now used when deciding if turret should start shooting or not.
2023-01-08Implemented naive armour and shield without parametrized resitsAki
2023-01-08Renamed health to structure points where applicableAki
2022-12-31Extracted HitPoints definition to own headerAki
2022-12-31Extracted TurretControl to own unitAki
2022-12-31Added rounds and reload time to turrets to enable burst weaponsAki
2022-12-31Extracted FloatingMovement component to own header and implAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-03Renamed all battles module and ns references to simAki
2022-12-03Moved battles module files to simAki