Age | Commit message (Expand) | Author |
---|---|---|
2022-11-20 | FloatingMovment now changes angle when updating | Aki |
2022-11-20 | Introduced rounding into damage-by-range calculation | Aki |
2022-11-20 | Implemented verbose damage modifier based on range | Aki |
2022-11-19 | Implemented funky floating movement | Aki |
2022-11-19 | Increased spawn spread | Aki |
2022-11-17 | Implemented naive hit detection events | Aki |
2022-11-17 | Moved total teams to Scenario | Aki |
2022-11-17 | Exploded battle update method into couple of smaller ones | Aki |
2022-11-16 | Extracted entity construction to Builder class | Aki |
2022-11-16 | Implemented simple range limitation for turrets | Aki |
2022-11-15 | Implemented naive skeleton for types repository in universe | Aki |
2022-11-14 | Implemented naive turrets and targeting mechanics | Aki |
2022-11-13 | Playing around with hit points | Aki |
2022-11-13 | Implemented dumb keep-at-range behaviour | Aki |
2022-11-12 | Implemented very basic linear move-to-dest component | Aki |
2022-11-12 | Extracted basic implementation of concrete Battle | Aki |