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authorAki <please@ignore.pl>2022-11-13 00:20:42 +0100
committerAki <please@ignore.pl>2022-11-13 00:20:42 +0100
commit1b39b8aaf6be5be56530979044fb893a5b51b489 (patch)
tree6c9499db7a07be5dbbfa69d3641c6a489ff13f8f /battles/src/BaseBattle.cpp
parentc6d17ef545978bec555c8af8ef5eaef82c44e5f1 (diff)
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Implemented dumb keep-at-range behaviour
Diffstat (limited to 'battles/src/BaseBattle.cpp')
-rw-r--r--battles/src/BaseBattle.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/battles/src/BaseBattle.cpp b/battles/src/BaseBattle.cpp
index 8527a56..92ab351 100644
--- a/battles/src/BaseBattle.cpp
+++ b/battles/src/BaseBattle.cpp
@@ -30,6 +30,7 @@ BaseBattle::BaseBattle(const Scenario& scenario) :
_registry.emplace<Transform>(entity, spawner.get(ship.team));
_registry.emplace<FloatingMovement>(entity, 0.4);
_registry.emplace<AIState>(entity, Point{0.0, 0.0});
+ manager.add(ship.team, entity); // registry supports on construction events
}
}
@@ -44,16 +45,22 @@ BaseBattle::registry()
void
BaseBattle::update(const float dt)
{
- auto view = _registry.view<Transform, AIState, FloatingMovement>();
- for (auto&& [entity, transform, state, movement] : view.each()) {
+ auto view = _registry.view<Team, Transform, AIState, FloatingMovement>();
+ for (auto&& [entity, team, transform, state, movement] : view.each()) {
+ if (!_registry.valid(state.target))
+ state.target = manager.random((team.id + 1) % 2);
+ const auto target = _registry.get<Transform>(state.target);
const double speed = movement.speed * dt;
- const Point diff = (state.destination - transform.position);
- if (diff.magnitude() > speed) {
- const Point eff = diff.normalized().scale(speed);
+ const Point diff = target.position - transform.position;
+ const Point dest = target.position - diff.normalized();
+ const Point move = dest - transform.position;
+ if (move.magnitude() > speed) {
+ const Point eff = move.normalized().scale(speed);
transform.position.x += eff.x;
transform.position.y += eff.y;
}
}
+ manager.clear(_registry); // registry supports on destructions events
}