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AgeCommit message (Collapse)Author
2023-02-03Created engine module right now containing only PointAki
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies.
2023-01-28Commits will now trigger version-files regeneration during buildAki
2023-01-26Added build version identification to title screenAki
Since this uses configure_file it might have problems sometimes when trying to detect updated value. It will be better to move it to use custom target instead.
2023-01-21Added defines for math constants for MinGW-w64Aki
2023-01-07Implemented a CMake function to manage resourcesAki
2023-01-04Added Nlohmann JSON library to dependenciesAki
2022-12-17Event log is now using ImGuiAki
I don't like the fact that I put entire rlImGui and imgui into the project but that's how they usually deal with the distribution and packaging...
2022-12-13Added naive events for ship destructionAki
2022-12-03Extracted Scenario and related things into own campaign moduleAki
2022-12-03Renamed all battles module and ns references to simAki
2022-11-08Creating skeleton for battle simulation and universe dataAki
This might be a bit too much and a bit too blindly, but let's see how it evolves.
2022-11-07Enabled most warningsAki
2022-10-31Created basic skeleton for the game session and scenesAki