summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-12-30SceneBuilder can now list the scenesAki
Still, information is duplicated between the list_scenes and other methods.
2022-12-29Carry over ship deaths to campaign stateAki
2022-12-28Implemented very naive campaign encounter generationAki
2022-12-28Added Campaign scene stubAki
2022-12-28Renamed Log scene to SummaryAki
2022-12-26Reworked scene management around the stack in SessionAki
2022-12-26Session now manages Scenes in via a stackAki
2022-12-26Simplified sliders update checkAki
2022-12-26Laser effect now hits the target a bit smootherAki
2022-12-25Title scene now uses SceneBuilder for switchingAki
2022-12-25Added CLI option to select the starting sceneAki
Usage: kurator -s {Battle,ScenarioEditor}; anything else make it start with Title scene
2022-12-24Implemented scenario editor for example scenario to fool aroundAki
2022-12-24Session now holds previous scene until end of frameAki
This allows any ongoing function to end, be it draw or update, and allows to call session->set() from within them to change the scene.
2022-12-24Added end event to mark end of a battleAki
2022-12-23Shots are now animated to see what direction they goAki
2022-12-23Tweaked colors to be more funAki
2022-12-23Moved sample scenario creation to a loopAki
2022-12-23Added simple main menuAki
2022-12-23Added a method to quit game naturally through SessionAki
2022-12-22Added a property to Timed to scale it according to time factorAki
2022-12-21Made controls window a bit fancierAki
2022-12-21Added simple window to change simulation time factorAki
2022-12-17Event log is now using ImGuiAki
I don't like the fact that I put entire rlImGui and imgui into the project but that's how they usually deal with the distribution and packaging...
2022-12-16Replaced standard output with simplistic EventLog container and sceneAki
2022-12-13Added naive events for ship destructionAki
2022-12-13Added naive campaign-unique ship identifiersAki
2022-12-13Added missing dependency on EnTT in kuratorAki
2022-12-13Random target selection is now really randomAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-12Extracted effective damage calculation to universeAki
2022-12-05Extracted force balance bar into own fileAki
2022-12-05Extracted team colors into own fileAki
2022-12-04Width and height are now predivided by twoAki
2022-12-04Moved shooting lines below markersAki
2022-12-04Turrets no longer shoot past optimal range * 2.5Aki
2022-12-04Implemented naive laser effectAki
2022-12-04Extracted battlefield size and moved into ScenarioAki
2022-12-03Extracted Scenario and related things into own campaign moduleAki
2022-12-03Renamed all battles module and ns references to simAki
2022-12-03Moved battles module files to simAki
2022-11-27Fixed damage pop ups not popping up properlyAki
2022-11-24Applied ship designs and stats to current sample scenario and universeAki
2022-11-24Increased size of the battlefieldAki
2022-11-20Added force balance slideAki
2022-11-20FloatingMovment now changes angle when updatingAki
2022-11-20Fixed raylib overwriting formatted stringsAki
2022-11-20Extracted markers to a componentAki
2022-11-20Introduced rounding into damage-by-range calculationAki
2022-11-20Implemented verbose damage modifier based on rangeAki
2022-11-19Implemented funky floating movementAki
It's far from complete but it's hilarious and deserves to be a commit