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author | Aki <please@ignore.pl> | 2022-12-24 14:30:23 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-12-24 14:30:23 +0100 |
commit | 965af7a3c4adca9caee9641e1c16a0cb377f7524 (patch) | |
tree | 6ebb0c7cbefff70f14606dc3207e532e27e8df04 | |
parent | fec58fc8f6b41f76c3f60a3747e0b6bd069f2701 (diff) | |
download | kurator-965af7a3c4adca9caee9641e1c16a0cb377f7524.zip kurator-965af7a3c4adca9caee9641e1c16a0cb377f7524.tar.gz kurator-965af7a3c4adca9caee9641e1c16a0cb377f7524.tar.bz2 |
Implemented scenario editor for example scenario to fool around
-rw-r--r-- | campaign/include/kurator/campaign/scenarios.h | 2 | ||||
-rw-r--r-- | campaign/src/scenarios.cpp | 12 | ||||
-rw-r--r-- | kurator/CMakeLists.txt | 1 | ||||
-rw-r--r-- | kurator/src/Battle.cpp | 8 | ||||
-rw-r--r-- | kurator/src/Battle.h | 2 | ||||
-rw-r--r-- | kurator/src/Log.cpp | 4 | ||||
-rw-r--r-- | kurator/src/ScenarioEditor.cpp | 98 | ||||
-rw-r--r-- | kurator/src/ScenarioEditor.h | 37 | ||||
-rw-r--r-- | kurator/src/main.cpp | 4 |
9 files changed, 156 insertions, 12 deletions
diff --git a/campaign/include/kurator/campaign/scenarios.h b/campaign/include/kurator/campaign/scenarios.h index cdc1e19..65b84c5 100644 --- a/campaign/include/kurator/campaign/scenarios.h +++ b/campaign/include/kurator/campaign/scenarios.h @@ -11,7 +11,7 @@ namespace scenarios { -Scenario example(); +Scenario example(int teams=2, int anvils=3, int warbringers=2, int eclipses=3, double distance=12000.0); } // namespace scenarios diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index de57971..2a18d22 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -13,16 +13,16 @@ namespace scenarios Scenario -example() +example(int teams, int anvils, int warbringers, int eclipses, double distance) { int id = 0; - Scenario scenario {"Example", 12000, {}}; - for (int team = 0; team < 2; ++team) { - for (int i = 0; i < 2; ++i) + Scenario scenario {"Example", distance, {}}; + for (int team = 0; team < teams; ++team) { + for (int i = 0; i < anvils; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "ChargeLaser"}}); - for (int i = 0; i < 3; ++i) + for (int i = 0; i < warbringers; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"ChargeLaser"}}); - for (int i = 0; i < 5; ++i) + for (int i = 0; i < eclipses; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}}); } return scenario; diff --git a/kurator/CMakeLists.txt b/kurator/CMakeLists.txt index 9fe909d..65f55eb 100644 --- a/kurator/CMakeLists.txt +++ b/kurator/CMakeLists.txt @@ -6,6 +6,7 @@ add_executable( src/ForceBalance.cpp src/Log.cpp src/main.cpp + src/ScenarioEditor.cpp src/Session.cpp src/Skybox.cpp src/Title.cpp diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp index 920c444..6b3ac99 100644 --- a/kurator/src/Battle.cpp +++ b/kurator/src/Battle.cpp @@ -30,8 +30,14 @@ namespace kurator Battle::Battle(std::shared_ptr<Session> _session) : + Battle(_session, campaign::scenarios::example()) +{ +} + + +Battle::Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario) : session {std::move(_session)}, - battle {sim::prepare(campaign::scenarios::example())}, + battle {sim::prepare(scenario)}, time_factor {1.0} { battle->dispatcher().sink<sim::End>().connect<&Battle::on_end>(*this); diff --git a/kurator/src/Battle.h b/kurator/src/Battle.h index 918ec1c..81dd4b7 100644 --- a/kurator/src/Battle.h +++ b/kurator/src/Battle.h @@ -2,6 +2,7 @@ #include <memory> +#include <kurator/campaign/Scenario.h> #include <kurator/sim/Battle.h> #include <kurator/sim/events.h> #include <kurator/stats/events.h> @@ -20,6 +21,7 @@ class Battle : public Scene { public: explicit Battle(std::shared_ptr<Session> _session); + Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario); virtual ~Battle(); void update(float dt) override; void draw() const override; diff --git a/kurator/src/Log.cpp b/kurator/src/Log.cpp index 84c5103..162e309 100644 --- a/kurator/src/Log.cpp +++ b/kurator/src/Log.cpp @@ -9,8 +9,8 @@ #include <kurator/stats/events.h> #include "EventLog.h" +#include "ScenarioEditor.h" #include "Session.h" -#include "Title.h" namespace kurator @@ -36,7 +36,7 @@ void Log::update(const float) { if (IsKeyPressed(KEY_SPACE)) - session->set(std::make_shared<Title>(session)); + session->set(std::make_shared<ScenarioEditor>(session)); } diff --git a/kurator/src/ScenarioEditor.cpp b/kurator/src/ScenarioEditor.cpp new file mode 100644 index 0000000..23ff8ff --- /dev/null +++ b/kurator/src/ScenarioEditor.cpp @@ -0,0 +1,98 @@ +#include "ScenarioEditor.h" + +#include <memory> +#include <utility> + +#include <raylib.h> +#include <imgui.h> + +#include <kurator/campaign/Scenario.h> +#include <kurator/campaign/scenarios.h> + +#include "Battle.h" +#include "Session.h" + + +namespace kurator +{ + + +ScenarioEditor::ScenarioEditor(std::shared_ptr<Session> _session) : + session {std::move(_session)}, + buffer {LoadRenderTexture(GetScreenWidth(), GetScreenHeight())}, + teams {2}, + anvils {3}, + warbringers {2}, + eclipses {3}, + distance {12000}, + battle {std::make_shared<Battle>(session, scenario())} +{ +} + + +ScenarioEditor::~ScenarioEditor() +{ + UnloadRenderTexture(buffer); +} + + +void +ScenarioEditor::update(float) +{ + if (IsWindowResized()) { + UnloadRenderTexture(buffer); + buffer = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); + } + if (ImGui::Begin("Scenario Editor")) { + bool update = false; + ImGui::SliderInt("Teams", &teams, 2, 6); + update |= ImGui::IsItemEdited(); + ImGui::SliderInt("Anvils", &anvils, 0, 20); + update |= ImGui::IsItemEdited(); + ImGui::SliderInt("Warbringers", &warbringers, 0, 20); + update |= ImGui::IsItemEdited(); + ImGui::SliderInt("Eclipses", &eclipses, 0, 20); + update |= ImGui::IsItemEdited(); + ImGui::SliderFloat("Distance", &distance, 10000, 20000); + update |= ImGui::IsItemEdited(); + if (update) + battle = std::make_shared<Battle>(session, scenario()); + if (ImGui::Button("Start")) + session->set(std::move(battle)); + } + ImGui::End(); + if (IsKeyPressed(KEY_SPACE)) + session->set(std::move(battle)); +} + + +void +ScenarioEditor::draw() const +{ + ClearBackground(BLACK); + if (battle) { + BeginTextureMode(buffer); + battle->draw(); + EndTextureMode(); + DrawTextureRec( + buffer.texture, + { + 0, + static_cast<float>(GetScreenHeight()), + static_cast<float>(GetScreenWidth()), + static_cast<float>(-GetScreenHeight()) + }, + {0, 0}, + {255, 255, 255, 150}); + } +} + + +campaign::Scenario +ScenarioEditor::scenario() const +{ + return campaign::scenarios::example(teams, anvils, warbringers, eclipses, distance); +} + + +} // namespace kurator
\ No newline at end of file diff --git a/kurator/src/ScenarioEditor.h b/kurator/src/ScenarioEditor.h new file mode 100644 index 0000000..70ce3a2 --- /dev/null +++ b/kurator/src/ScenarioEditor.h @@ -0,0 +1,37 @@ +#pragma once + +#include <memory> + +#include <raylib.h> + +#include <kurator/campaign/Scenario.h> + +#include "Scene.h" +#include "Session.h" + + +namespace kurator +{ + + +class ScenarioEditor : public Scene +{ +public: + explicit ScenarioEditor(std::shared_ptr<Session> _session); + ~ScenarioEditor(); + void update(float dt) override; + void draw() const override; +private: + campaign::Scenario scenario() const; + std::shared_ptr<Session> session; + RenderTexture2D buffer; + int teams; + int anvils; + int warbringers; + int eclipses; + float distance; + std::shared_ptr<Scene> battle; +}; + + +} // namespace kurator diff --git a/kurator/src/main.cpp b/kurator/src/main.cpp index 1a4c325..5cda6d0 100644 --- a/kurator/src/main.cpp +++ b/kurator/src/main.cpp @@ -1,13 +1,13 @@ #include <memory> #include "Session.h" -#include "Title.h" +#include "ScenarioEditor.h" int main(int, char*[]) { auto session = std::make_shared<kurator::Session>(); - session->set(std::make_shared<kurator::Title>(session)); + session->set(std::make_shared<kurator::ScenarioEditor>(session)); session->run(); } |