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author | Aki <please@ignore.pl> | 2022-12-03 01:01:39 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-03 01:01:39 +0100 |
commit | 13e4f3e3908220d484b01b9fb6dc4375ab28a16e (patch) | |
tree | e35ecc703948ad0dea4a63260ab621cd95c229b4 | |
parent | 2f7d5c306430d65d18eac184551bac8937877d49 (diff) | |
download | kurator-13e4f3e3908220d484b01b9fb6dc4375ab28a16e.zip kurator-13e4f3e3908220d484b01b9fb6dc4375ab28a16e.tar.gz kurator-13e4f3e3908220d484b01b9fb6dc4375ab28a16e.tar.bz2 |
Extracted Scenario and related things into own campaign module
-rw-r--r-- | CMakeLists.txt | 1 | ||||
-rw-r--r-- | campaign/CMakeLists.txt | 14 | ||||
-rw-r--r-- | campaign/include/kurator/campaign/Scenario.h (renamed from sim/include/kurator/sim/Scenario.h) | 4 | ||||
-rw-r--r-- | campaign/include/kurator/campaign/ShipConfig.h (renamed from sim/include/kurator/sim/ShipConfig.h) | 4 | ||||
-rw-r--r-- | campaign/include/kurator/campaign/scenarios.h (renamed from sim/include/kurator/sim/scenarios.h) | 4 | ||||
-rw-r--r-- | campaign/src/Scenario.cpp (renamed from sim/src/Scenario.cpp) | 6 | ||||
-rw-r--r-- | campaign/src/scenarios.cpp (renamed from sim/src/scenarios.cpp) | 8 | ||||
-rw-r--r-- | kurator/CMakeLists.txt | 1 | ||||
-rw-r--r-- | kurator/src/Battle.cpp | 4 | ||||
-rw-r--r-- | sim/CMakeLists.txt | 3 | ||||
-rw-r--r-- | sim/include/kurator/sim/Battle.h | 4 | ||||
-rw-r--r-- | sim/src/BaseBattle.cpp | 4 | ||||
-rw-r--r-- | sim/src/BaseBattle.h | 4 | ||||
-rw-r--r-- | sim/src/Battle.cpp | 4 |
14 files changed, 40 insertions, 25 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3b0e4aa..80264a4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,6 +5,7 @@ set(CMAKE_CXX_EXTENSIONS No) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic") find_package(EnTT 3 REQUIRED) find_package(raylib 4 REQUIRED) +add_subdirectory(campaign) add_subdirectory(kurator) add_subdirectory(sim) add_subdirectory(universe) diff --git a/campaign/CMakeLists.txt b/campaign/CMakeLists.txt new file mode 100644 index 0000000..ca2663a --- /dev/null +++ b/campaign/CMakeLists.txt @@ -0,0 +1,14 @@ +project(campaign) +add_library( + ${PROJECT_NAME} + src/Scenario.cpp + src/scenarios.cpp +) +target_include_directories( + ${PROJECT_NAME} + PUBLIC include +) +target_link_libraries( + ${PROJECT_NAME} + PUBLIC universe +) diff --git a/sim/include/kurator/sim/Scenario.h b/campaign/include/kurator/campaign/Scenario.h index b037365..23647fc 100644 --- a/sim/include/kurator/sim/Scenario.h +++ b/campaign/include/kurator/campaign/Scenario.h @@ -8,7 +8,7 @@ namespace kurator { -namespace sim +namespace campaign { @@ -20,5 +20,5 @@ struct Scenario }; -} // namespace sim +} // namespace campaign } // namespace kurator diff --git a/sim/include/kurator/sim/ShipConfig.h b/campaign/include/kurator/campaign/ShipConfig.h index bb089ac..cb5ca48 100644 --- a/sim/include/kurator/sim/ShipConfig.h +++ b/campaign/include/kurator/campaign/ShipConfig.h @@ -6,7 +6,7 @@ namespace kurator { -namespace sim +namespace campaign { @@ -18,5 +18,5 @@ struct ShipConfig }; -} // namespace sim +} // namespace campaign } // namespace kurator diff --git a/sim/include/kurator/sim/scenarios.h b/campaign/include/kurator/campaign/scenarios.h index d22b62a..cdc1e19 100644 --- a/sim/include/kurator/sim/scenarios.h +++ b/campaign/include/kurator/campaign/scenarios.h @@ -5,7 +5,7 @@ namespace kurator { -namespace sim +namespace campaign { namespace scenarios { @@ -15,5 +15,5 @@ Scenario example(); } // namespace scenarios -} // namespace sim +} // namespace campaign } // namespace kurator diff --git a/sim/src/Scenario.cpp b/campaign/src/Scenario.cpp index 49201c3..cd5a1c6 100644 --- a/sim/src/Scenario.cpp +++ b/campaign/src/Scenario.cpp @@ -1,9 +1,9 @@ -#include <kurator/sim/Scenario.h> +#include <kurator/campaign/Scenario.h> namespace kurator { -namespace sim +namespace campaign { @@ -19,5 +19,5 @@ Scenario::total_teams() const } -} // namespace sim +} // namespace campaign } // namespace kurator diff --git a/sim/src/scenarios.cpp b/campaign/src/scenarios.cpp index 65588bf..06b4659 100644 --- a/sim/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -1,11 +1,11 @@ -#include <kurator/sim/scenarios.h> +#include <kurator/campaign/scenarios.h> -#include <kurator/sim/Scenario.h> +#include <kurator/campaign/Scenario.h> namespace kurator { -namespace sim +namespace campaign { namespace scenarios { @@ -39,5 +39,5 @@ example() } // namespace scenarios -} // namespace sim +} // namespace campaign } // namespace kurator diff --git a/kurator/CMakeLists.txt b/kurator/CMakeLists.txt index 58a1e0c..0dc7720 100644 --- a/kurator/CMakeLists.txt +++ b/kurator/CMakeLists.txt @@ -11,6 +11,7 @@ add_executable( target_link_libraries( ${PROJECT_NAME} PRIVATE raylib + PRIVATE campaign PRIVATE sim PRIVATE universe ) diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp index 81f74fd..9d6d6c5 100644 --- a/kurator/src/Battle.cpp +++ b/kurator/src/Battle.cpp @@ -8,11 +8,11 @@ #include <raylib.h> +#include <kurator/campaign/scenarios.h> #include <kurator/sim/Battle.h> #include <kurator/sim/components.h> #include <kurator/sim/events.h> #include <kurator/sim/Point.h> -#include <kurator/sim/scenarios.h> #include <kurator/universe/ShipType.h> #include "components.h" @@ -26,7 +26,7 @@ namespace kurator Battle::Battle(std::shared_ptr<Session> _session) : session {std::move(_session)}, - battle {sim::prepare(sim::scenarios::example())} + battle {sim::prepare(campaign::scenarios::example())} { battle->dispatcher().sink<sim::Hit>().connect<&Battle::receive>(*this); auto& registry = battle->registry(); diff --git a/sim/CMakeLists.txt b/sim/CMakeLists.txt index fd7d75a..d193630 100644 --- a/sim/CMakeLists.txt +++ b/sim/CMakeLists.txt @@ -6,8 +6,6 @@ add_library( src/Builder.cpp src/Point.cpp src/RandomSpawner.cpp - src/Scenario.cpp - src/scenarios.cpp src/TeamManager.cpp ) target_include_directories( @@ -17,5 +15,6 @@ target_include_directories( target_link_libraries( ${PROJECT_NAME} PUBLIC EnTT::EnTT + PUBLIC campaign PUBLIC universe ) diff --git a/sim/include/kurator/sim/Battle.h b/sim/include/kurator/sim/Battle.h index e1728f4..0b20ce8 100644 --- a/sim/include/kurator/sim/Battle.h +++ b/sim/include/kurator/sim/Battle.h @@ -5,7 +5,7 @@ #include <entt/entity/registry.hpp> #include <entt/signal/dispatcher.hpp> -#include "Scenario.h" +#include <kurator/campaign/Scenario.h> namespace kurator @@ -24,7 +24,7 @@ public: }; -auto prepare(const Scenario& scenario) -> std::unique_ptr<Battle>; +auto prepare(const campaign::Scenario& scenario) -> std::unique_ptr<Battle>; } // namespace sim diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 3b56b0a..621b6bb 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -6,9 +6,9 @@ #include <entt/entity/registry.hpp> #include <entt/signal/dispatcher.hpp> +#include <kurator/campaign/Scenario.h> #include <kurator/sim/components.h> #include <kurator/sim/events.h> -#include <kurator/sim/Scenario.h> #include <kurator/universe.h> #include "Builder.h" @@ -20,7 +20,7 @@ namespace sim { -BaseBattle::BaseBattle(const Scenario& scenario) : +BaseBattle::BaseBattle(const campaign::Scenario& scenario) : _registry {}, spawner {scenario.total_teams(), 12000, 0.1} { diff --git a/sim/src/BaseBattle.h b/sim/src/BaseBattle.h index 13d7457..b0980fe 100644 --- a/sim/src/BaseBattle.h +++ b/sim/src/BaseBattle.h @@ -3,8 +3,8 @@ #include <entt/entity/registry.hpp> #include <entt/signal/dispatcher.hpp> +#include <kurator/campaign/Scenario.h> #include <kurator/sim/Battle.h> -#include <kurator/sim/Scenario.h> #include "RandomSpawner.h" #include "TeamManager.h" @@ -19,7 +19,7 @@ namespace sim class BaseBattle : public Battle { public: - BaseBattle(const Scenario& scenario); + BaseBattle(const campaign::Scenario& scenario); entt::registry& registry() override; entt::dispatcher& dispatcher() override; void update(float dt) override; diff --git a/sim/src/Battle.cpp b/sim/src/Battle.cpp index f8eacb5..4bbfcb6 100644 --- a/sim/src/Battle.cpp +++ b/sim/src/Battle.cpp @@ -2,7 +2,7 @@ #include <memory> -#include <kurator/sim/Scenario.h> +#include <kurator/campaign/Scenario.h> #include "BaseBattle.h" @@ -14,7 +14,7 @@ namespace sim std::unique_ptr<Battle> -prepare(const Scenario& scenario) +prepare(const campaign::Scenario& scenario) { return std::make_unique<BaseBattle>(scenario); } |