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2022-12-31Extracted method to deal damage to hit pointsAki
2022-12-31Extracted HitPoints definition to own headerAki
2022-12-31Added Gauss Cannon to sample repositoryAki
2022-12-31Added a check for AIState and Transform of the ownerAki
2022-12-31Turrets may now shoot multiple times per frameAki
2022-12-31Added a wrapper for calling system updatesAki
2022-12-31Extracted TurretControl to own unitAki
2022-12-31Keep at range distance is now updated according to optimal range of turretsAki
2022-12-31Added rounds and reload time to turrets to enable burst weaponsAki
2022-12-31Renamed misleading total_teams() methodAki
2022-12-31Extracted FloatingMovement component to own header and implAki
2022-12-31Renamed and changed binding for restoring from a pauseAki
2022-12-31Added PauseAki
2022-12-31Added a method to retrieve current scene from sessionAki
2022-12-31Extracted drawable sub-scene holder to a Frame classAki
2022-12-30Disabled ESC quitting game right awayAki
2022-12-30Rotated RandomSpawner to spawn first team on the leftAki
2022-12-30Replaced Quick Battle with Campaign in Main MenuAki
2022-12-30SceneBuilder can now list the scenesAki
Still, information is duplicated between the list_scenes and other methods.
2022-12-29Carry over ship deaths to campaign stateAki
2022-12-28Implemented very naive campaign encounter generationAki
2022-12-28Added Campaign scene stubAki
2022-12-28Renamed Log scene to SummaryAki
2022-12-26Reworked scene management around the stack in SessionAki
2022-12-26Session now manages Scenes in via a stackAki
2022-12-26Simplified sliders update checkAki
2022-12-26Laser effect now hits the target a bit smootherAki
2022-12-25Title scene now uses SceneBuilder for switchingAki
2022-12-25Added CLI option to select the starting sceneAki
Usage: kurator -s {Battle,ScenarioEditor}; anything else make it start with Title scene
2022-12-24Implemented scenario editor for example scenario to fool aroundAki
2022-12-24Session now holds previous scene until end of frameAki
This allows any ongoing function to end, be it draw or update, and allows to call session->set() from within them to change the scene.
2022-12-24Added end event to mark end of a battleAki
2022-12-23Shots are now animated to see what direction they goAki
2022-12-23Tweaked colors to be more funAki
2022-12-23Moved sample scenario creation to a loopAki
2022-12-23Added simple main menuAki
2022-12-23Added a method to quit game naturally through SessionAki
2022-12-22Added a property to Timed to scale it according to time factorAki
2022-12-21Made controls window a bit fancierAki
2022-12-21Added simple window to change simulation time factorAki
2022-12-17Event log is now using ImGuiAki
I don't like the fact that I put entire rlImGui and imgui into the project but that's how they usually deal with the distribution and packaging...
2022-12-16Replaced standard output with simplistic EventLog container and sceneAki
2022-12-13Added naive events for ship destructionAki
2022-12-13Added naive campaign-unique ship identifiersAki
2022-12-13Added missing dependency on EnTT in kuratorAki
2022-12-13Random target selection is now really randomAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-12Extracted effective damage calculation to universeAki
2022-12-05Extracted force balance bar into own fileAki
2022-12-05Extracted team colors into own fileAki