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kurator
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A little 2D spaceship combat engine
Aki
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Author
2024-04-05
Added naive steam guard enabled auth
Aki
2024-04-05
Reverted too aggressive removal of ray _lib_
Aki
2024-04-05
Preview steampipe appbuild in CI
Aki
2024-04-05
Switch to docker-ignore docker image
Aki
2024-04-05
Extended timeout for tests discovery in universe
Aki
2024-04-05
Added stub AppBuild configuration for steampipe
Aki
2023-02-28
Merge branch 'archlinux-pipelines'
Aki
2023-02-28
Offloaded archiving the package to pipelines
Aki
2023-02-28
Added tracking to damage calculations
Aki
2023-02-28
Turrets will now start shooting when they can deal 1 dmg point
Aki
2023-02-27
Extracted range modifier into own method
Aki
2023-02-27
Seems needs and artifacts are not recursive, try with explicit
Aki
2023-02-27
Added package to top-level stages list
Aki
2023-02-27
Added packaging stage
Aki
2023-02-27
Added install targets for executable and resources
Aki
2023-02-27
Ctest outputs to build dir no matter what
Aki
2023-02-27
Added junit tests report
Aki
2023-02-27
The entire build directory is an artifact
Aki
2023-02-27
Fixed type before_script
Aki
2023-02-27
Ensure wine prefix before tests to reduce tests execution time
Aki
2023-02-27
Increased test discovery timeout
Aki
2023-02-27
Added needs declarations for test jobs
Aki
2023-02-27
Added windows tests since wine is needed anyway with current config
Aki
2023-02-27
Added archlinux based pipelines config
Aki
2023-02-24
Added sliders for Turret Type parameters
Aki
2023-02-20
Added inspect visuals for AI state
Aki
2023-02-19
Fixed ID push before checking validity
Aki
2023-02-19
Draw turret ranges for selected ships
Aki
2023-02-18
Inspection tool will select ship turrets additionally when available
Aki
2023-02-17
Inspect window has more interactive widgets now
Aki
2023-02-17
Replaced all entt includes with full header
Aki
2023-02-17
Ships markers can now be selected to show inspection window
Aki
2023-02-17
Extracted projectile lines animations to own compile unit
Aki
2023-02-16
Hovered ship markers are now highlighted
Aki
2023-02-15
Extracted markers to own header and compilation unit
Aki
2023-02-15
Version hash now has asterix if dirty repo was used to build
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-14
Extracted basic simulation behaviour and that part of state to own class
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-13
Externalized part of simulation systems
Aki
2023-02-13
Extracted scenario setup from BaseBattle constructor
Aki
2023-02-12
Extracted marker setup from Battle scene constructor
Aki
2023-02-12
Force Balance is now shown in Scenario Editor
Aki
2023-02-12
Removed unused get from team manager
Aki
2023-02-12
Velocity indicators are now dark greenish
Aki
2023-02-12
Removed RandomSpawner from BaseBattle instance
Aki
2023-02-12
Extracted system update functions out of sim BaseBattle
Aki
2023-02-11
Context is now used in sim systems
Aki
2023-02-11
Added ConstContext for drawing systems
Aki
2023-02-11
Clock now tracks seconds since creation
Aki
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