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author | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
commit | b8d3a357428d3af09031d2ae8925e1c2e93810ba (patch) | |
tree | 2c6c78f963835143e4fb09d4e5ed424c3de99a81 /campaign/src | |
parent | bdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff) | |
download | kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.zip kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.gz kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.bz2 |
Added rounds and reload time to turrets to enable burst weapons
Diffstat (limited to 'campaign/src')
-rw-r--r-- | campaign/src/scenarios.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/campaign/src/scenarios.cpp b/campaign/src/scenarios.cpp index 2a18d22..bbb01f4 100644 --- a/campaign/src/scenarios.cpp +++ b/campaign/src/scenarios.cpp @@ -19,9 +19,9 @@ example(int teams, int anvils, int warbringers, int eclipses, double distance) Scenario scenario {"Example", distance, {}}; for (int team = 0; team < teams; ++team) { for (int i = 0; i < anvils; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Anvil", {"ChargeLaser", "BurstLaser"}}); for (int i = 0; i < warbringers; ++i) - scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"ChargeLaser"}}); + scenario.ships.push_back(ShipConfig{{id++}, team, "Warbringer", {"BurstLaser"}}); for (int i = 0; i < eclipses; ++i) scenario.ships.push_back(ShipConfig{{id++}, team, "Eclipse", {"ChargeLaser"}}); } |