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#pragma once

#include <entt/entt.hpp>

#include <kurator/engine/Point.h>

#include "State.h"


namespace kurator
{
namespace sim
{


struct AIShip
{
	engine::Point destination;
	entt::entity target = entt::null;
};


struct KeepAtRange
{
	double distance;
	entt::entity target = entt::null;
};


}  // namespace sim
}  // namespace kurator