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#include "TestStage.h"
#include <memory>
#include <utility>
#include "ExampleGenerator.h"
TestStage::TestStage() :
m_player {},
m_const {}
{
m_enemies.reserve(2);
for (const float x : {300.f, 500.f}) {
auto generator = std::make_unique<ExampleGenerator>(m_const.m_bullets);
if (x > 400.f)
generator->m_direction *= -1;
Enemy enemy(std::move(generator));
enemy.set_position(x, 100.f);
m_enemies.push_back(std::move(enemy));
}
}
void
TestStage::update(const float dt)
{
m_player.update(dt);
for (auto& enemy : m_enemies)
enemy.update(dt);
m_const.update(dt);
bool collided = m_player.collide(m_const.m_bullets);
(void) collided;
}
void
TestStage::draw()
{
m_const.draw();
for (auto& enemy : m_enemies)
enemy.draw();
m_player.draw();
}
int
TestStage::total_bullets() const
{
return m_const.m_bullets.size();
}
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