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Generic Bullet Hell
factor-damp
master
spiralbullet
Prototype of generic bullet hell game made with raylib
Aki
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TestStage.cpp
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2022-04-26
Implemented simple scoring system
Aki
2022-04-25
Moved flash to own class and used it as transition to death screen
Aki
2022-04-25
Added simple on-hit effect
Aki
2022-04-25
Extended test staged with new enemies
Aki
2022-04-25
Added move constraints
Aki
2022-04-24
Added some colorful stuff and interface
Aki
2022-04-22
Added Stats for lifes points and other kind of gameplay state
Aki
2022-04-20
Added another generator and enemy for testing purposes
Aki
2022-04-20
Removed pointless move
Aki
2022-04-20
Streamlined enemy composition
Aki
2022-04-19
Created factory to handle enemy creation
Aki
2022-04-18
Added simple behaviours for enemies
Aki
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
2022-04-18
Fiddled with enemy building and test generator
Aki
2022-04-18
Playing around with enemies, added dumb pos manipulation
Aki
2022-04-18
Added naive enemy
Aki
This reminds me ECS a bit too much but I don't think I want to implement one right now...
2022-04-18
Separated Stage from GameScreen
Aki