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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Window.h
AUTHOR: John DiCamillo
OVERVIEW
========
Window class (a region of a screen or buffer)
*/
#ifndef Window_h
#define Window_h
#include "Types.h"
#include "Geometry.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Color;
class Bitmap;
class Font;
class Screen;
class View;
// +--------------------------------------------------------------------+
class Window
{
friend class Screen;
public:
static const char* TYPENAME() { return "Window"; }
Window(Screen* s, int ax, int ay, int aw, int ah);
virtual ~Window();
int operator == (const Window& that) const { return this == &that; }
// Screen dimensions:
Screen* GetScreen() const { return screen; }
const Rect& GetRect() const { return rect; }
int X() const { return rect.x; }
int Y() const { return rect.y; }
int Width() const { return rect.w; }
int Height() const { return rect.h; }
// Operations:
virtual void Paint();
virtual void Show() { shown = true; }
virtual void Hide() { shown = false; }
virtual bool IsShown() const { return shown; }
virtual void MoveTo(const Rect& r);
virtual bool AddView(View* v);
virtual bool DelView(View* v);
Rect ClipRect(const Rect& r);
bool ClipLine(int& x1, int& y1, int& x2, int& y2);
bool ClipLine(double& x1, double& y1, double& x2, double& y2);
void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0);
void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
void DrawRect(const Rect& r, Color color, int blend=0);
void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
void FillRect(const Rect& r, Color color, int alpha=0);
void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend);
void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip);
void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
void DrawLines(int nPts, POINT* pts, Color color, int blend=0);
void DrawPoly(int nPts, POINT* pts, Color color, int blend=0);
void FillPoly(int nPts, POINT* pts, Color color, int blend=0);
void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
// text methods:
void SetFont(Font* f) { font = f; }
Font* GetFont() const { return font; }
void Print(int x1, int y1, const char* fmt, ...);
void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
protected:
// translate screen coords into window relative coords
virtual void ScreenToWindow(int& x, int& y) { }
virtual void ScreenToWindow(Rect& r) { }
Rect rect;
Screen* screen;
bool shown;
Font* font;
List<View> view_list;
};
#endif Window_h
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