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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2006. All Rights Reserved.

	SUBSYSTEM:    nGen.lib
	FILE:         Water.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Water surface effect w/ reflection and refraction
*/

#ifndef Water_h
#define Water_h

#include "Geometry.h"
#include "Polygon.h"
#include "Color.h"

// +--------------------------------------------------------------------+

struct WATER_SURFACE;

// +--------------------------------------------------------------------+

class Water
{
public:
	Water();
	virtual ~Water();

	virtual void   Init(int nVerts, float size, float depth);
	virtual void   CalcWaves(double seconds);
	virtual void   UpdateSurface(Vec3& eyePos, VertexSet* vset);

protected:
	float          size;
	float          depth;
	float          scaleTex;
	float          avgHeight;

	DWORD          nVertices;

	WATER_SURFACE* surface;
	float*         waves;
	float          offsets[16];
};

// +--------------------------------------------------------------------+

#endif Water_h