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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: VideoDX9Enum.h
AUTHOR: John DiCamillo
OVERVIEW
========
Direct3D and Direct3D Video classes for DirectX 7
*/
#ifndef VideoDX9Enum_h
#define VideoDX9Enum_h
#include <d3d9.h>
#include "Video.h"
#include "List.h"
#include <vector>
// +--------------------------------------------------------------------+
class VideoDX9Enum;
struct VideoDX9DisplayMode;
struct VideoDX9AdapterInfo;
struct VideoDX9DeviceInfo;
struct VideoDX9DSMSConflict;
struct VideoDX9DeviceCombo;
class VideoSettings;
// +--------------------------------------------------------------------+
class VideoDX9Enum
{
public:
enum VP_TYPE {
SOFTWARE_VP,
MIXED_VP,
HARDWARE_VP,
PURE_HARDWARE_VP
};
VideoDX9Enum(IDirect3D9* d3d9);
~VideoDX9Enum();
void SetDirect3D9(IDirect3D9* d3d9);
HRESULT Enumerate();
bool SuggestWindowSettings(VideoSettings* vs);
bool SuggestFullscreenSettings(VideoSettings* vs);
int NumAdapters() const { return adapter_info_list.size(); }
void SelectAdapter(int index);
VideoDX9AdapterInfo* GetAdapterInfo();
VideoDX9DeviceInfo* GetDeviceInfo(DWORD devtype);
bool IsModeSupported(int width, int height, int bpp) const;
UINT min_width;
UINT min_height;
UINT min_color_bits;
UINT min_alpha_bits;
UINT min_depth_bits;
UINT min_stencil_bits;
bool uses_depth_buffer;
bool uses_mixed_vp;
bool req_windowed;
bool req_fullscreen;
private:
HRESULT EnumerateDevices(VideoDX9AdapterInfo* adapter_info, std::vector<D3DFORMAT>& adapter_format_list);
HRESULT EnumerateDeviceCombos(VideoDX9DeviceInfo* device_info, std::vector<D3DFORMAT>& adapter_format_list);
void BuildDepthStencilFormatList(VideoDX9DeviceCombo* device_combo);
void BuildMultiSampleTypeList(VideoDX9DeviceCombo* device_combo);
void BuildDSMSConflictList(VideoDX9DeviceCombo* device_combo);
void BuildVertexProcessingTypeList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo);
void BuildPresentIntervalList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo);
IDirect3D9* d3d;
std::vector<D3DFORMAT> allowed_adapter_format_list;
List<VideoDX9AdapterInfo> adapter_info_list;
int adapter_index;
};
// +--------------------------------------------------------------------+
struct VideoDX9AdapterInfo
{
static const char* TYPENAME() { return "VideoDX9AdapterInfo"; }
VideoDX9AdapterInfo();
~VideoDX9AdapterInfo();
const char* GetDescription() const;
int adapter_ordinal;
D3DADAPTER_IDENTIFIER9 adapter_identifier;
List<VideoDX9DisplayMode> display_mode_list;
List<VideoDX9DeviceInfo> device_info_list;
};
// +--------------------------------------------------------------------+
struct VideoDX9DisplayMode
{
static const char* TYPENAME() { return "VideoDX9DisplayMode"; }
VideoDX9DisplayMode();
VideoDX9DisplayMode(const VideoDX9DisplayMode& m);
VideoDX9DisplayMode(const D3DDISPLAYMODE& m);
int operator<(const VideoDX9DisplayMode& m) const;
int operator<=(const VideoDX9DisplayMode& m) const;
const char* GetDescription() const;
static const char* D3DFormatToString(D3DFORMAT format);
UINT width;
UINT height;
UINT refresh;
D3DFORMAT format;
};
// +--------------------------------------------------------------------+
struct VideoDX9DeviceInfo
{
static const char* TYPENAME() { return "VideoDX9DeviceInfo"; }
VideoDX9DeviceInfo();
~VideoDX9DeviceInfo();
int adapter_ordinal;
D3DDEVTYPE device_type;
D3DCAPS9 caps;
List<VideoDX9DeviceCombo> device_combo_list;
};
// +--------------------------------------------------------------------+
struct VideoDX9FormatConflict
{
static const char* TYPENAME() { return "VideoDX9FormatConflict"; }
D3DFORMAT ds_format;
D3DMULTISAMPLE_TYPE multisample_type;
};
// +--------------------------------------------------------------------+
struct VideoDX9DeviceCombo
{
VideoDX9DeviceCombo();
~VideoDX9DeviceCombo();
int adapter_ordinal;
D3DDEVTYPE device_type;
D3DFORMAT adapter_format;
D3DFORMAT back_buffer_format;
bool is_windowed;
std::vector<int> vertex_processing_list;
std::vector<D3DFORMAT> depth_stencil_fmt_list;
std::vector<D3DMULTISAMPLE_TYPE> multisample_type_list;
std::vector<DWORD> multisample_qual_list;
std::vector<DWORD> present_interval_list;
List<VideoDX9FormatConflict> conflict_list;
};
// +--------------------------------------------------------------------+
#endif VideoDX9Enum_h
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