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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2006. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         TexCubeDX9.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Direct 3D Texture Cube for Env Mapping
*/

#ifndef TexCubeDX9_h
#define TexCubeDX9_h

#include "Bitmap.h"

// +--------------------------------------------------------------------+

class  Video;
class  VideoDX9;
class  Bitmap;
struct VD3D_texture_format;

// +--------------------------------------------------------------------+

class TexCubeDX9
{
public:
	TexCubeDX9(VideoDX9* video);
	virtual ~TexCubeDX9();

	IDirect3DCubeTexture9*  GetTexture();
	bool                    LoadTexture(Bitmap* bmp, int face);

private:
	VideoDX9*               video;
	IDirect3D9*             d3d;
	IDirect3DDevice9*       d3ddevice;

	IDirect3DCubeTexture9*  texture;
	Bitmap*                 faces[6];
	DWORD                   last_modified[6];
};

#endif // TexCubeDX9_h