summaryrefslogtreecommitdiffhomepage
path: root/nGenEx/Sprite.h
blob: 47a19ea2ef7eadf5119563f709b4448e17f998fd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         Sprite.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Sprite Object
*/

#ifndef Sprite_h
#define Sprite_h

#include "Types.h"
#include "Graphic.h"
#include "Polygon.h"

// +--------------------------------------------------------------------+

class Bitmap;

class Sprite : public Graphic
{
public:
	static const char* TYPENAME() { return "Sprite"; }

	Sprite();
	Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
	virtual ~Sprite();

	// operations
	virtual void   Render(Video* video, DWORD flags);
	virtual void   Render2D(Video* video);
	virtual void   Update();
	virtual void   Scale(double scale);
	virtual void   Rescale(double scale);
	virtual void   Reshape(int w1, int h1);

	// accessors / mutators
	int            Width()     const    { return w;       }
	int            Height()    const    { return h;       }
	int            Looping()   const    { return loop;    }
	int            NumFrames() const    { return nframes; }
	double         FrameRate() const;
	void           SetFrameRate(double rate);

	double         Shade()     const    { return shade;      }
	void           SetShade(double s)   { shade = s;         }
	double         Angle()     const    { return angle;      }
	void           SetAngle(double a)   { angle = a;         }
	int            BlendMode() const    { return blend_mode; }
	void           SetBlendMode(int a)  { blend_mode = a;    }
	int            Filter()    const    { return filter;     }
	void           SetFilter(int f)     { filter = f;        }
	virtual void   SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
	virtual void   SetTexCoords(const double* uv_interleaved);

	Bitmap*        Frame()     const;
	void           SetFrameIndex(int n);

	virtual bool   IsSprite()  const    { return true;    }

protected:
	int            w, h;
	int            loop;

	int            nframes;
	int            own_frames;
	Bitmap*        frames;
	int            frame_index;
	DWORD          frame_time;
	DWORD          last_time;
	double         shade;
	double         angle;
	int            blend_mode;
	int            filter;

	Poly           poly;
	Material       mtl;
	VertexSet      vset;
};

// +--------------------------------------------------------------------+

#endif Sprite_h