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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Sound.h
AUTHOR: John DiCamillo
OVERVIEW
========
Abstract Sound Object
*/
#ifndef Sound_h
#define Sound_h
#include "Types.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class SoundCard;
class SoundCheck;
class Camera;
// +--------------------------------------------------------------------+
class Sound
{
public:
static const char* TYPENAME() { return "Sound"; }
static Sound* CreateStream(const char* filename);
static Sound* CreateOggStream(const char* filename);
static Sound* Create(DWORD flags, LPWAVEFORMATEX format);
static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data);
static void SetListener(const Camera& cam, const Vec3& vel);
static void UseSoundCard(SoundCard* s) { creator = s; }
public:
Sound();
virtual ~Sound();
int operator==(const Sound& rhs) const { return this == &rhs; }
enum FlagEnum { AMBIENT = 0x0000,
LOCALIZED = 0x0001,
LOC_3D = 0x0002,
MEMORY = 0x0000,
STREAMED = 0x0004,
ONCE = 0x0000,
LOOP = 0x0008,
FREE = 0x0000,
LOCKED = 0x0010,
DOPPLER = 0x0020,
INTERFACE = 0x0040,
OGGVORBIS = 0x4000,
RESOURCE = 0x8000 // not playable, only used to store data
};
enum StatusEnum { UNINITIALIZED,
INITIALIZING,
READY,
PLAYING,
DONE };
// once per frame:
virtual void Update() { }
// mark for collection:
virtual void Release();
// data loading:
// this method is for streamed sounds:
virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; }
// this method is for memory sounds:
virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready
// this method is for sound resources:
virtual Sound* Duplicate() { return 0; } // => Ready
// transport operations:
virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing
virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready
virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready
virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done
// accessors / mutators
int IsReady() const { return status == READY; }
int IsPlaying() const { return status == PLAYING; }
int IsDone() const { return status == DONE; }
int LoopCount() const { return looped; }
virtual DWORD GetFlags() const { return flags; }
virtual void SetFlags(DWORD f) { flags = f; }
virtual DWORD GetStatus() const { return status; }
virtual long GetVolume() const { return volume; }
virtual void SetVolume(long v) { volume = v; }
virtual long GetPan() const { return 0; }
virtual void SetPan(long p) { }
// (only for streamed sounds)
virtual double GetTotalTime() const { return 0; }
virtual double GetTimeRemaining() const { return 0; }
virtual double GetTimeElapsed() const { return 0; }
// These should be relative to the listener:
// (only used for localized sounds)
virtual const Vec3& GetLocation() const { return location; }
virtual void SetLocation(const Vec3& l) { location = l; }
virtual const Vec3& GetVelocity() const { return velocity; }
virtual void SetVelocity(const Vec3& v) { velocity = v; }
virtual float GetMinDistance() const { return 0; }
virtual void SetMinDistance(float f) { }
virtual float GetMaxDistance() const { return 0; }
virtual void SetMaxDistance(float f) { }
virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; }
virtual void AddToSoundCard();
const char* GetFilename() const { return filename; }
void SetFilename(const char* s);
protected:
DWORD flags;
DWORD status;
long volume; // centibels, (0 .. -10000)
int looped;
Vec3 location;
Vec3 velocity;
SoundCheck* sound_check;
char filename[64];
static SoundCard* creator;
};
// +--------------------------------------------------------------------+
class SoundCheck
{
public:
virtual void Update(Sound* s) { }
};
#endif Sound_h
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