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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         Skin.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Classes for managing run-time selectable skins on solid objects
*/

#ifndef Skin_h
#define Skin_h

#include "Polygon.h"
#include "Graphic.h"
#include "Video.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Solid;
class Model;
class Surface;
class Segment;

class Skin;
class SkinCell;

// +--------------------------------------------------------------------+

class Skin
{
public:
	static const char* TYPENAME() { return "Skin"; }
	enum            { NAMELEN=64 };

	Skin(const char* name = 0);
	virtual ~Skin();

	// operations
	void              ApplyTo(Model* model)   const;
	void              Restore(Model* model)   const;

	// accessors / mutators
	const char*       Name()                  const { return name;          }
	const char*       Path()                  const { return path;          }
	int               NumCells()              const { return cells.size();  }

	void              SetName(const char* n);
	void              SetPath(const char* n);
	void              AddMaterial(const Material* mtl);

protected:
	char              name[NAMELEN];
	char              path[256];
	List<SkinCell>    cells;
};

// +--------------------------------------------------------------------+

class SkinCell
{
	friend class Skin;

public:
	static const char* TYPENAME() { return "SkinCell"; }

	SkinCell(const Material* mtl=0);
	~SkinCell();

	int operator == (const SkinCell& other) const;

	const char*       Name()         const;
	const Material*   Skin()         const { return skin; }
	const Material*   Orig()         const { return orig; }

	void              SetSkin(const Material* mtl);
	void              SetOrig(const Material* mtl);

private:
	const Material*   skin;
	const Material*   orig;
};

// +--------------------------------------------------------------------+

#endif Skin_h