1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
/* Project nGenEx
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: nGenEx.lib
FILE: Skin.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Classes for rendering solid meshes of polygons
*/
#include "MemDebug.h"
#include "Skin.h"
#include "Solid.h"
void Print(const char* fmt, ...);
// +--------------------------------------------------------------------+
Skin::Skin(const char* n)
{
if (n && *n) {
strncpy_s(name, n, NAMELEN);
name[NAMELEN-1] = 0;
}
else {
ZeroMemory(name, NAMELEN);
}
ZeroMemory(path, 256);
}
// +--------------------------------------------------------------------+
Skin::~Skin()
{
cells.destroy();
}
// +--------------------------------------------------------------------+
void
Skin::SetName(const char* n)
{
if (n && *n) {
strncpy_s(name, n, NAMELEN);
name[NAMELEN-1] = 0;
}
}
void
Skin::SetPath(const char* n)
{
if (n && *n) {
strncpy_s(path, n, 256);
path[255] = 0;
}
else {
ZeroMemory(path, 256);
}
}
// +--------------------------------------------------------------------+
void
Skin::AddMaterial(const Material* mtl)
{
if (!mtl) return;
bool found = false;
ListIter<SkinCell> iter = cells;
while (++iter && !found) {
SkinCell* s = iter.value();
if (s->skin && !strcmp(s->skin->name, mtl->name)) {
s->skin = mtl;
found = true;
}
}
if (!found) {
SkinCell* s = new(__FILE__,__LINE__) SkinCell(mtl);
cells.append(s);
}
}
// +--------------------------------------------------------------------+
void
Skin::ApplyTo(Model* model) const
{
if (model) {
for (int i = 0; i < cells.size(); i++) {
SkinCell* s = cells[i];
if (s->skin) {
s->orig = model->ReplaceMaterial(s->skin);
}
}
}
}
void
Skin::Restore(Model* model) const
{
if (model) {
for (int i = 0; i < cells.size(); i++) {
SkinCell* s = cells[i];
if (s->orig) {
model->ReplaceMaterial(s->orig);
s->orig = 0;
}
}
}
}
// +--------------------------------------------------------------------+
// +--------------------------------------------------------------------+
// +--------------------------------------------------------------------+
SkinCell::SkinCell(const Material* mtl)
: skin(mtl), orig(0)
{
}
SkinCell::~SkinCell()
{
delete skin;
}
// +--------------------------------------------------------------------+
int
SkinCell::operator == (const SkinCell& other) const
{
if (skin == other.skin)
return true;
if (skin && other.skin)
return !strcmp(skin->name, other.skin->name);
return false;
}
// +--------------------------------------------------------------------+
const char*
SkinCell::Name() const
{
if (skin)
return skin->name;
return "Invalid Skin Cell";
}
// +--------------------------------------------------------------------+
void
SkinCell::SetSkin(const Material* mtl)
{
skin = mtl;
}
void
SkinCell::SetOrig(const Material* mtl)
{
orig = mtl;
}
|