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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         MultiController.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	ComboController Motion Controller class
*/

#ifndef MultiController_h
#define MultiController_h

#include "MotionController.h"

// +--------------------------------------------------------------------+

class MultiController : public MotionController
{
public:
	static const char* TYPENAME() { return "MultiController"; }

	MultiController();
	virtual ~MultiController();

	virtual void   AddController(MotionController* c);
	virtual void   MapKeys(KeyMapEntry* mapping, int nkeys);
	virtual void   SwapYawRoll(int swap);
	virtual int    GetSwapYawRoll() const;

	// sample the physical device
	virtual void   Acquire();

	// translations
	virtual double X()         { return x; }
	virtual double Y()         { return y; }
	virtual double Z()         { return z; }

	// rotations
	virtual double Pitch()     { return p; }
	virtual double Roll()      { return r; }
	virtual double Yaw()       { return w; }
	virtual int    Center()    { return c; }

	// throttle
	virtual double Throttle()  { return t; }
	virtual void   SetThrottle(double throttle);

	// actions
	virtual int    Action(int n) { return action[n]; }
	virtual int    ActionMap(int n);

protected:
	int                  nctrl;
	MotionController*    ctrl[4];

	double         x,y,z,p,r,w,t;
	double         p1, r1, w1;
	int            c;
	int            action[MotionController::MaxActions];
};

#endif // MultiController_h