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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         FormDef.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Form and Control Definition Resources
*/

#ifndef FormDef_h
#define FormDef_h

#include <vector>
#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "Text.h"
#include "List.h"

// +--------------------------------------------------------------------+

class FormDef;    // values defining form style and control placement
class CtrlDef;    // values defining control style
class WinDef;     // base class for FormDef and CtrlDef
class TermStruct; // used for parsing

enum WinType {
	WIN_DEF_FORM,
	WIN_DEF_LABEL,
	WIN_DEF_BUTTON,
	WIN_DEF_COMBO,
	WIN_DEF_EDIT,
	WIN_DEF_IMAGE,
	WIN_DEF_SLIDER,
	WIN_DEF_LIST,
	WIN_DEF_RICH
};

// +--------------------------------------------------------------------+

class ColumnDef
{
public:
	static const char* TYPENAME() { return "ColumnDef"; }

	ColumnDef();
	ColumnDef(const char* title, int width, int align, int sort);

	Text  title;
	int   width;
	int   align;
	int   sort;
	Color color;
	bool  use_color;
};

// +--------------------------------------------------------------------+

class LayoutDef
{
public:
	static const char* TYPENAME() { return "LayoutDef"; }

	std::vector<DWORD>   x_mins;
	std::vector<DWORD>   y_mins;
	std::vector<float>   x_weights;
	std::vector<float>   y_weights;
};

// +--------------------------------------------------------------------+

class WinDef
{
	friend class FormDef;

public:
	static const char* TYPENAME() { return "WinDef"; }

	WinDef(DWORD id, DWORD type, const char* text=0, DWORD style=0);
	virtual ~WinDef() { }

	int operator == (const WinDef& w) const { return id == w.id; }

	DWORD          GetID() const           { return id;   }
	void           SetID(DWORD id);
	DWORD          GetParentID() const     { return pid;  }
	void           SetParentID(DWORD id);
	DWORD          GetType() const         { return type; }
	void           SetType(DWORD type);

	void           SetRect(const Rect& r);
	Rect           GetRect() const         { return rect;   }
	int            GetX()    const         { return rect.x; }
	int            GetY()    const         { return rect.y; }
	int            GetW()    const         { return rect.w; }
	int            GetH()    const         { return rect.h; }

	void           SetEnabled(bool enable=true);
	bool           IsEnabled() const       { return enabled; }

	void           SetStyle(DWORD s);
	DWORD          GetStyle() const        { return style; }

	void           SetFont(const char* t);
	const Text&    GetFont() const         { return font; }
	void           SetText(const char* t);
	const Text&    GetText() const         { return text; }
	void           SetAltText(const char* t);
	const Text&    GetAltText() const      { return alt_text; }
	void           SetTexture(const char* t);
	const Text&    GetTexture()   const    { return texture;    }

	void           SetBackColor(Color c);
	Color          GetBackColor()    const { return back_color; }
	void           SetBaseColor(Color c);
	Color          GetBaseColor()    const { return base_color; }
	void           SetForeColor(Color c);
	Color          GetForeColor()    const { return fore_color; }
	void           SetSingleLine(bool a);
	bool           GetSingleLine()   const { return single_line; }
	void           SetTextAlign(DWORD a);
	DWORD          GetTextAlign()    const { return text_align;  }
	void           SetTransparent(bool t);
	bool           GetTransparent()  const { return transparent; }
	void           SetHidePartial(bool a);
	bool           GetHidePartial()  const { return hide_partial;}

	void           SetMargins(const Insets& m);
	const Insets&  GetMargins()      const { return margins;     }
	void           SetTextInsets(const Insets& t);
	const Insets&  GetTextInsets()   const { return text_insets; }
	void           SetCellInsets(const Insets& t);
	const Insets&  GetCellInsets()   const { return cell_insets; }
	void           SetCells(const Rect& r);
	const Rect&    GetCells()        const { return cells;       }

	void           SetFixedWidth(int w)    { fixed_width = w;    }
	int            GetFixedWidth()   const { return fixed_width; }
	void           SetFixedHeight(int h)   { fixed_height = h;   }
	int            GetFixedHeight()  const { return fixed_height;}

	const LayoutDef&  GetLayout()    const { return layout;      }

protected:
	DWORD          id;
	DWORD          pid;
	DWORD          type;
	Rect           rect;
	Text           font;
	Text           text;
	Text           alt_text;
	Text           texture;
	Text           picture;
	DWORD          style;
	DWORD          text_align;
	bool           single_line;
	bool           enabled;
	bool           transparent;
	bool           hide_partial;
	Color          back_color;
	Color          base_color;
	Color          fore_color;

	Insets         margins;
	Insets         text_insets;
	Insets         cell_insets;
	Rect           cells;
	int            fixed_width;
	int            fixed_height;

	LayoutDef      layout;
};

// +--------------------------------------------------------------------+

class CtrlDef : public WinDef
{
public:
	static const char* TYPENAME() { return "CtrlDef"; }

	CtrlDef(DWORD id=0, DWORD type=WIN_DEF_LABEL, const char* text=0, DWORD style=0);
	virtual ~CtrlDef();

	virtual CtrlDef& operator=(const CtrlDef& ctrl);

	bool     GetActive() const;
	void     SetActive(bool c);
	Color    GetActiveColor() const;
	void     SetActiveColor(Color c);
	bool     GetAnimated() const;
	void     SetAnimated(bool bNewValue);
	short    GetBevelWidth() const;
	void     SetBevelWidth(short nNewValue);
	bool     GetBorder() const;
	void     SetBorder(bool bNewValue);
	Color    GetBorderColor() const;
	void     SetBorderColor(Color c);
	bool     GetDropShadow() const;
	void     SetDropShadow(bool bNewValue);
	bool     GetIndent() const;
	void     SetIndent(bool bNewValue);
	bool     GetInvertLabel() const;
	void     SetInvertLabel(bool bNewValue);
	int      GetOrientation() const;
	void     SetOrientation(int o);
	Text     GetPicture() const;
	void     SetPicture(const Text& img_name);
	short    GetPictureLocation() const;
	void     SetPictureLocation(short nNewValue);
	short    GetPictureType() const;
	void     SetPictureType(short nNewValue);
	bool     GetSticky() const;
	void     SetSticky(bool bNewValue);
	int      GetNumLeds() const;
	void     SetNumLeds(int nNewValue);

	int      NumItems() const;
	Text     GetItem(int i) const;
	void     AddItem(const char* t);

	int      NumColumns() const;
	ColumnDef* GetColumn(int i) const;
	void     AddColumn(const char* t, int w, int a, int s);

	int      NumTabs() const;
	int      GetTab(int i) const;
	void     SetTab(int i, int t);
	void     AddTab(int i);

	bool     GetShowHeadings() const;
	void     SetShowHeadings(bool bNewValue);
	int      GetLeading() const;
	void     SetLeading(int nNewValue);
	int      GetLineHeight() const;
	void     SetLineHeight(int nNewValue);
	int      GetMultiSelect() const;
	void     SetMultiSelect(int nNewValue);
	int      GetDragDrop() const;
	void     SetDragDrop(int nNewValue);
	int      GetScrollBarVisible() const;
	void     SetScrollBarVisible(int nNewValue);
	bool     GetSmoothScroll() const;
	void     SetSmoothScroll(bool bNewValue);

	short    GetItemStyle() const;
	void     SetItemStyle(short nNewValue);
	short    GetSelectedStyle() const;
	void     SetSelectedStyle(short nNewValue);

	char     GetPasswordChar() const;
	void     SetPasswordChar(char c);

	Text     GetStandardImage() const;
	void     SetStandardImage(const Text& img_name);
	Text     GetActivatedImage() const;
	void     SetActivatedImage(const Text& img_name);
	Text     GetTransitionImage() const;
	void     SetTransitionImage(const Text& img_name);

protected:
	WORD              ctrl_flags;
	short             bevel_width;

	Color             active_color;
	Color             border_color;

	Text              picture;
	short             picture_loc;
	short             picture_type;

	Text              standard_image;
	Text              activated_image;
	Text              transition_image;

	bool              active;
	bool              show_headings;
	int               leading;
	int               line_height;
	int               multiselect;
	int               dragdrop;
	int               scroll_bar;
	int               orientation;
	int               num_leds;

	short             item_style;
	short             selected_style;

	bool              smooth_scroll;

	List<Text>        items;
	List<ColumnDef>   columns;

	int               ntabs;
	int               tabs[10];
	char              pass_char;
};

// +--------------------------------------------------------------------+

class FormDef : public WinDef
{
public:
	static const char* TYPENAME() { return "FormDef"; }

	FormDef(const char* text=0, DWORD style=0);
	virtual ~FormDef();

	void     Load(const char* filename);

	void     AddCtrl(CtrlDef* def);
	CtrlDef* FindCtrl(BYTE ctrl_id);

	ListIter<CtrlDef> GetControls()  const;

protected:
	void     ParseCtrlDef(CtrlDef* ctrl, TermStruct* val);
	void     ParseColumnDef(CtrlDef* ctrl, TermStruct* val);
	void     ParseLayoutDef(LayoutDef* def, TermStruct* val);

	CtrlDef        defctrl;
	List<CtrlDef>  controls;
};

// +--------------------------------------------------------------------+

#endif FormDef_h