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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         EventTarget.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Event Target interface class
*/

#ifndef EventTarget_h
#define EventTarget_h

#include "Types.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class EventTarget
{
public:
	static const char* TYPENAME() { return "EventTarget"; }

	virtual ~EventTarget() { }

	int operator == (const EventTarget& t) const { return this == &t; }

	virtual int  OnMouseMove(int x, int y)          { return 0; }
	virtual int  OnLButtonDown(int x, int y)        { return 0; }
	virtual int  OnLButtonUp(int x, int y)          { return 0; }
	virtual int  OnClick()                          { return 0; }
	virtual int  OnSelect()                         { return 0; }
	virtual int  OnRButtonDown(int x, int y)        { return 0; }
	virtual int  OnRButtonUp(int x, int y)          { return 0; }
	virtual int  OnMouseEnter(int x, int y)         { return 0; }
	virtual int  OnMouseExit(int x, int y)          { return 0; }
	virtual int  OnMouseWheel(int wheel)            { return 0; }

	virtual int  OnKeyDown(int vk, int flags)       { return 0; }

	virtual void SetFocus()                         { }
	virtual void KillFocus()                        { }
	virtual bool HasFocus() const                   { return false; }

	virtual bool IsEnabled() const                  { return true; }
	virtual bool IsVisible() const                  { return true; }
	virtual bool IsFormActive() const               { return true; }

	virtual Rect TargetRect() const                 { return Rect(); }

	virtual const char* GetDescription() const      { return "EventTarget"; }
};

#endif EventTarget_h