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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: CameraView.h
AUTHOR: John DiCamillo
OVERVIEW
========
3D Projection Camera View class
*/
#ifndef CameraView_h
#define CameraView_h
#include "Types.h"
#include "View.h"
#include "Camera.h"
#include "Projector.h"
#include "Video.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Video;
class Scene;
class Bitmap;
class Graphic;
// +--------------------------------------------------------------------+
class CameraView : public View
{
public:
static const char* TYPENAME() { return "CameraView"; }
CameraView(Window* c, Camera* cam, Scene* s);
virtual ~CameraView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void UseCamera(Camera* cam);
virtual void UseScene(Scene* scene);
virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
virtual void LensFlare(int on, double dim = 1);
virtual void SetDepthScale(float scale);
// accessors:
Camera* GetCamera() const { return camera; }
Projector* GetProjector() { return &projector; }
Scene* GetScene() const { return scene; }
virtual void SetFieldOfView(double fov);
virtual double GetFieldOfView() const;
virtual void SetProjectionType(DWORD pt);
virtual DWORD GetProjectionType() const;
Point Pos() const { return camera->Pos(); }
Point vrt() { return camera->vrt(); }
Point vup() { return camera->vup(); }
Point vpn() { return camera->vpn(); }
const Matrix& Orientation() const { return camera->Orientation(); }
Point SceneOffset() const { return camera_loc; }
// projection and clipping geometry:
virtual void TranslateScene();
virtual void UnTranslateScene();
virtual void MarkVisibleObjects();
virtual void MarkVisibleLights(Graphic* g, DWORD flags);
virtual void RenderScene();
virtual void RenderSceneObjects(bool distant=false);
virtual void RenderForeground();
virtual void RenderBackground();
virtual void RenderSprites();
virtual void RenderLensFlare();
virtual void Render(Graphic* g, DWORD flags);
virtual void FindDepth(Graphic* g);
virtual int SetInfinite(int i);
protected:
Camera* camera;
Scene* scene;
Video* video;
virtual void WorldPlaneToView(Plane& plane);
Point camera_loc;
Vec3 cvrt;
Vec3 cvup;
Vec3 cvpn;
Projector projector;
int infinite;
int width;
int height;
DWORD projection_type;
// lens flare:
int lens_flare_enable;
double lens_flare_dim;
Bitmap* halo_bitmap;
Bitmap* elem_bitmap[3];
List<Graphic> graphics;
};
#endif CameraView_h
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