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/* Project nGenEx
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: nGenEx.lib
FILE: Button.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Button class
*/
#include "MemDebug.h"
#include "Button.h"
#include "Video.h"
#include "Bitmap.h"
#include "Font.h"
#include "Sound.h"
#include "DataLoader.h"
// +--------------------------------------------------------------------+
static Sound* button_sound = 0;
static Sound* click_sound = 0;
static Sound* swish_sound = 0;
static Sound* chirp_sound = 0;
static Sound* accept_sound = 0;
static Sound* reject_sound = 0;
static Sound* confirm_sound = 0;
static Sound* list_select_sound = 0;
static Sound* list_scroll_sound = 0;
static Sound* list_drop_sound = 0;
static Sound* combo_open_sound = 0;
static Sound* combo_close_sound = 0;
static Sound* combo_hilite_sound = 0;
static Sound* combo_select_sound = 0;
static Sound* menu_open_sound = 0;
static Sound* menu_close_sound = 0;
static Sound* menu_select_sound = 0;
static Sound* menu_hilite_sound = 0;
static int gui_volume = 0;
// +--------------------------------------------------------------------+
Button::Button(Screen* s, int ax, int ay, int aw, int ah, DWORD aid)
: ActiveWindow(s, ax, ay, aw, ah, aid)
{
animated = true;
bevel_width = 5;
border = false;
button_state = 0;
drop_shadow = false;
sticky = false;
picture_loc = 1;
captured = 0;
pre_state = 0;
text_align = DT_CENTER;
standard_image = 0;
activated_image = 0;
transition_image = 0;
char buf[32];
sprintf(buf, "Button %d", id);
desc = buf;
}
Button::Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD aid)
: ActiveWindow(p->GetScreen(), ax, ay, aw, ah, aid, 0, p)
{
animated = true;
bevel_width = 5;
border = false;
button_state = 0;
drop_shadow = false;
sticky = false;
picture_loc = 1;
captured = 0;
pre_state = 0;
text_align = DT_CENTER;
standard_image = 0;
activated_image = 0;
transition_image = 0;
char buf[32];
sprintf(buf, "Button %d", id);
desc = buf;
}
// +--------------------------------------------------------------------+
Button::~Button()
{
}
// +--------------------------------------------------------------------+
static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
{
loader->LoadSound(wave, s, 0, true); // optional sound effect
if (s)
s->SetFlags(s->GetFlags() | Sound::INTERFACE);
}
void
Button::Initialize()
{
DataLoader* loader = DataLoader::GetLoader();
loader->SetDataPath("Sounds/");
LoadInterfaceSound(loader, "button.wav", button_sound);
LoadInterfaceSound(loader, "click.wav", click_sound);
LoadInterfaceSound(loader, "swish.wav", swish_sound);
LoadInterfaceSound(loader, "chirp.wav", chirp_sound);
LoadInterfaceSound(loader, "accept.wav", accept_sound);
LoadInterfaceSound(loader, "reject.wav", reject_sound);
LoadInterfaceSound(loader, "confirm.wav", confirm_sound);
LoadInterfaceSound(loader, "list_select.wav", list_select_sound);
LoadInterfaceSound(loader, "list_scroll.wav", list_scroll_sound);
LoadInterfaceSound(loader, "list_drop.wav", list_drop_sound);
LoadInterfaceSound(loader, "combo_open.wav", combo_open_sound);
LoadInterfaceSound(loader, "combo_close.wav", combo_close_sound);
LoadInterfaceSound(loader, "combo_hilite.wav", combo_hilite_sound);
LoadInterfaceSound(loader, "combo_select.wav", combo_select_sound);
LoadInterfaceSound(loader, "menu_open.wav", menu_open_sound);
LoadInterfaceSound(loader, "menu_close.wav", menu_close_sound);
LoadInterfaceSound(loader, "menu_select.wav", menu_select_sound);
LoadInterfaceSound(loader, "menu_hilite.wav", menu_hilite_sound);
loader->SetDataPath(0);
}
// +--------------------------------------------------------------------+
void
Button::Close()
{
delete button_sound;
delete click_sound;
delete swish_sound;
delete chirp_sound;
delete accept_sound;
delete reject_sound;
delete confirm_sound;
delete list_select_sound;
delete list_scroll_sound;
delete list_drop_sound;
delete combo_open_sound;
delete combo_close_sound;
delete combo_hilite_sound;
delete combo_select_sound;
delete menu_open_sound;
delete menu_close_sound;
delete menu_select_sound;
delete menu_hilite_sound;
}
// +--------------------------------------------------------------------+
void
Button::Draw()
{
if (!IsShown()) return;
int x = 0;
int y = 0;
int w = rect.w;
int h = rect.h;
int img_w = picture.Width();
int img_h = picture.Height();
float old_alpha = alpha;
if (!enabled)
SetAlpha(0.35);
Rect btn_rect(x,y,w,h);
if (!transparent) {
if (standard_image) {
if (!enabled) {
texture = standard_image;
}
else {
switch (button_state) {
case -1:
texture = activated_image;
break;
default:
case 0:
texture = standard_image;
break;
case 1:
if (sticky)
texture = activated_image;
else
texture = transition_image;
break;
case 2:
texture = transition_image;
break;
}
}
if (!texture)
texture = standard_image;
DrawTextureGrid();
}
else {
FillRect(0, 0, w, h, ShadeColor(back_color, 1.0));
DrawStyleRect(0, 0, w, h, style);
}
}
// draw the picture (if any)
if (picture.Width()) {
Rect irect = CalcPictureRect();
DrawImage(&picture, irect);
}
// draw text here:
if (font && text.length()) {
Rect label_rect = CalcLabelRect(img_w,img_h);
int vert_space = label_rect.h;
int horz_space = label_rect.w;
int align = DT_WORDBREAK | text_align;
DrawText(text.data(), 0, label_rect, DT_CALCRECT | align);
vert_space = (vert_space - label_rect.h)/2;
label_rect.w = horz_space;
if (vert_space > 0)
label_rect.y += vert_space;
if (animated && button_state > 0) {
label_rect.x += button_state;
label_rect.y += button_state;
}
if (drop_shadow) {
label_rect.x++;
label_rect.y++;
font->SetColor(back_color);
DrawText(text.data(), text.length(), label_rect, align);
label_rect.x--;
label_rect.y--;
}
font->SetColor(fore_color);
DrawText(text.data(), text.length(), label_rect, align);
}
if (!enabled)
SetAlpha(old_alpha);
}
Rect Button::CalcLabelRect(int img_w, int img_h)
{
// fit the text in the bevel:
Rect label_rect;
label_rect.x = 0;
label_rect.y = 0;
label_rect.w = rect.w;
label_rect.h = rect.h;
if (text_align == DT_LEFT)
label_rect.Deflate(bevel_width + 8, bevel_width + 1);
else
label_rect.Deflate(bevel_width + 1, bevel_width + 1);
// and around the picture, if any:
if (img_h != 0)
{
switch (picture_loc)
{
default:
case 0: // the four corner positions
case 2: // and the center position
case 4: // don't affect the text position
case 6:
case 8:
break;
case 1: // north
label_rect.y += img_h;
label_rect.h -= img_h;
break;
case 3: // west
label_rect.x += img_w;
label_rect.w -= img_w;
break;
case 5: // east
label_rect.w -= img_w;
break;
case 7: // south
label_rect.h -= img_h;
break;
}
}
return label_rect;
}
// +--------------------------------------------------------------------+
Rect
Button::CalcPictureRect()
{
int w = rect.w;
int h = rect.h;
int img_w = picture.Width();
int img_h = picture.Height();
if (img_h > h) img_h = h-2;
if (img_w > w) img_w = w-2;
int img_x_offset = bevel_width;
int img_y_offset = bevel_width;
switch (picture_loc)
{
default:
// TOP ROW:
case 0: break;
case 1: img_x_offset = (w/2-img_w/2);
break;
case 2: img_x_offset = w - img_w - bevel_width;
break;
// MIDDLE ROW:
case 3: img_y_offset = (h/2-img_h/2);
break;
case 4: img_x_offset = (w/2-img_w/2);
img_y_offset = (h/2-img_h/2);
break;
case 5: img_x_offset = w - img_w - bevel_width;
img_y_offset = (h/2-img_h/2);
break;
// BOTTOM ROW:
case 6:
img_y_offset = h - img_h - bevel_width;
break;
case 7: img_x_offset = (w/2-img_w/2);
img_y_offset = h - img_h - bevel_width;
break;
case 8: img_x_offset = w - img_w - bevel_width;
img_y_offset = h - img_h - bevel_width;
break;
}
Rect img_rect;
img_rect.x = img_x_offset;
img_rect.y = img_y_offset;
if (animated && button_state > 0) {
img_rect.x += button_state;
img_rect.y += button_state;
}
img_rect.w = img_w;
img_rect.h = img_h;
return img_rect;
}
// +--------------------------------------------------------------------+
void
Button::DrawImage(Bitmap* bmp, const Rect& irect)
{
if (bmp) {
DrawBitmap(irect.x,
irect.y,
irect.x + irect.w,
irect.y + irect.h,
bmp,
Video::BLEND_ALPHA);
}
}
// +--------------------------------------------------------------------+
int Button::OnMouseMove(int x, int y)
{
bool dirty = false;
if (captured)
{
ActiveWindow* test = GetCapture();
if (test != this)
{
captured = false;
button_state = pre_state;
dirty = true;
}
else if (sticky)
{
if (button_state == 2)
{
if (!rect.Contains(x,y))
{
button_state = pre_state;
dirty = true;
}
}
else
{
if (rect.Contains(x,y))
{
button_state = 2;
dirty = true;
}
}
}
else
{
if (button_state == 1)
{
if (!rect.Contains(x,y))
{
button_state = 0;
dirty = true;
}
}
else
{
if (rect.Contains(x,y))
{
button_state = 1;
dirty = true;
}
}
}
}
return ActiveWindow::OnMouseMove(x,y);
}
int Button::OnLButtonDown(int x, int y)
{
if (!captured)
captured = SetCapture();
if (sticky)
button_state = 2;
else
button_state = 1;
return ActiveWindow::OnLButtonDown(x,y);
}
int Button::OnLButtonUp(int x, int y)
{
if (captured) {
ReleaseCapture();
captured = 0;
}
button_state = pre_state;
return ActiveWindow::OnLButtonUp(x,y);
}
void Button::SetVolume(int vol)
{
if (vol >= -10000 && vol <= 0)
gui_volume = vol;
}
void Button::PlaySound(int n)
{
Sound* sound = 0;
switch (n) {
default:
case SND_BUTTON: if (button_sound) sound = button_sound->Duplicate(); break;
case SND_CLICK: if (click_sound) sound = click_sound->Duplicate(); break;
case SND_SWISH: if (swish_sound) sound = swish_sound->Duplicate(); break;
case SND_CHIRP: if (chirp_sound) sound = chirp_sound->Duplicate(); break;
case SND_ACCEPT: if (accept_sound) sound = accept_sound->Duplicate(); break;
case SND_REJECT: if (reject_sound) sound = reject_sound->Duplicate(); break;
case SND_CONFIRM: if (confirm_sound) sound = confirm_sound->Duplicate(); break;
case SND_LIST_SELECT: if (list_select_sound) sound = list_select_sound->Duplicate(); break;
case SND_LIST_SCROLL: if (list_scroll_sound) sound = list_scroll_sound->Duplicate(); break;
case SND_LIST_DROP: if (list_drop_sound) sound = list_drop_sound->Duplicate(); break;
case SND_COMBO_OPEN: if (combo_open_sound) sound = combo_open_sound->Duplicate(); break;
case SND_COMBO_CLOSE: if (combo_close_sound) sound = combo_close_sound->Duplicate(); break;
case SND_COMBO_HILITE: if (combo_hilite_sound) sound = combo_hilite_sound->Duplicate(); break;
case SND_COMBO_SELECT: if (combo_select_sound) sound = combo_select_sound->Duplicate(); break;
case SND_MENU_OPEN: if (menu_open_sound) sound = menu_open_sound->Duplicate(); break;
case SND_MENU_CLOSE: if (menu_close_sound) sound = menu_close_sound->Duplicate(); break;
case SND_MENU_SELECT: if (menu_select_sound) sound = menu_select_sound->Duplicate(); break;
case SND_MENU_HILITE: if (menu_hilite_sound) sound = menu_hilite_sound->Duplicate(); break;
}
if (sound) {
sound->SetVolume(gui_volume);
sound->Play();
}
}
int Button::OnClick()
{
PlaySound(SND_BUTTON);
if (sticky)
button_state = !pre_state;
pre_state = button_state;
return ActiveWindow::OnClick();
}
int Button::OnMouseEnter(int mx, int my)
{
if (button_state >= 0)
pre_state = button_state;
if (button_state == 0)
button_state = -1;
if (IsEnabled() && IsShown())
PlaySound(SND_SWISH);
return ActiveWindow::OnMouseEnter(mx, my);
}
int Button::OnMouseExit(int mx, int my)
{
if (button_state == -1)
button_state = pre_state;
return ActiveWindow::OnMouseExit(mx, my);
}
// +--------------------------------------------------------------------+
void Button::SetStandardImage(Bitmap* img)
{
standard_image = img;
texture = standard_image;
}
void Button::SetActivatedImage(Bitmap* img)
{
activated_image = img;
}
void Button::SetTransitionImage(Bitmap* img)
{
transition_image = img;
}
// +--------------------------------------------------------------------+
short Button::GetBevelWidth()
{
return bevel_width;
}
void Button::SetBevelWidth(short nNewValue)
{
if (nNewValue < 0) nNewValue = 0;
if (nNewValue > rect.w/2) nNewValue = rect.w/2;
bevel_width = nNewValue;
}
bool Button::GetBorder()
{
return border;
}
void Button::SetBorder(bool bNewValue)
{
border = bNewValue;
}
Color Button::GetBorderColor()
{
return border_color;
}
void Button::SetBorderColor(Color newValue)
{
border_color = newValue;
}
Color Button::GetActiveColor()
{
return active_color;
}
void Button::SetActiveColor(Color newValue)
{
active_color = newValue;
}
bool Button::GetAnimated()
{
return animated;
}
void Button::SetAnimated(bool bNewValue)
{
animated = bNewValue;
}
bool Button::GetDropShadow()
{
return drop_shadow;
}
void Button::SetDropShadow(bool bNewValue)
{
drop_shadow = bNewValue;
}
// +--------------------------------------------------------------------+
short Button::GetButtonState()
{
return button_state;
}
void Button::SetButtonState(short n)
{
if (button_state != n && n >= -2 && n <= 2) {
button_state = n;
pre_state = n;
}
}
void Button::GetPicture(Bitmap& img)
{
img.CopyBitmap(picture);
}
void Button::SetPicture(const Bitmap& img)
{
picture.CopyBitmap(img);
picture.AutoMask();
}
short Button::GetPictureLocation()
{
return picture_loc;
}
void Button::SetPictureLocation(short n)
{
if (picture_loc != n && n >= 0 && n <= 8) {
picture_loc = n;
}
}
bool Button::GetSticky()
{
return sticky;
}
void Button::SetSticky(bool n)
{
if (sticky != n)
sticky = n;
}
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