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WEAPON

primary: {
   name:             "Alpha Cannon"
   group:            GUNS
   beauty:           "Alpha_Beauty.pcx"
   description:      "The ALPHA CANNON is the high-energy particle weapon in use on most Hegemony fighter craft. Analysts believe that this weapon is nearing end-of-life phase out, but remains in service because it is cheap and reliable.  The Alpha Cannon tends to be low in effective damage and penetration, but makes up for those limitations with a high refire rate."
   target_type:      0x000f00ff
   value:            1
   recharge_rate:    20
   refire_delay:     0.3
   capacity:         150
   charge:           5
   min_charge:       5
   damage:           12
   speed:            6.0e3
   life:             2

   syncro:           true
   self_aiming:      true
   aim_az_max:       0.03
   aim_el_max:       0.03

   graphic_type:     3	// bolt
   width:            2.0
   length:           80.0
   light:            100
   bitmap:           "shot0.pcx"
   flash:            "flash0.pcx"
   flash_scale:      0.5
   sound:            "Shot1.wav"
   sound_min_dist:   100
   sound_max_dist:   15e3
}

primary: {
   name:             "Delta Cannon"
   group:            GUNS
   beauty:           "Delta_Beauty.pcx"
   description:      "The DELTA CANNON is the current generation standard high-energy particle weapon in use on most Alliance fighters.  Notorious for reliablity problems in its early years of service, the Delta Cannon is now considered one of the most potent and effective small energy weapons ever fielded by Force:Space.  The Delta Cannon has improved focus and high bolt velocity that contribute to its accuracy at ranges up to 10 km."
   target_type:      0x000f00ff
   value:            1
   recharge_rate:    20
   refire_delay:     0.25
   capacity:         200
   charge:           5
   min_charge:       5
   damage:           20
   speed:            8.0e3
   life:             1.6

   syncro:           true
   self_aiming:      true
   aim_az_max:       0.03
   aim_el_max:       0.03

   graphic_type:     3	// bolt
   width:            2.0
   length:           80.0
   light:            100
   bitmap:           "shot1.pcx"
   flash:            "flash1.pcx"
   flash_scale:      0.5
   sound:            "Zap8.wav"
   sound_min_dist:   100
   sound_max_dist:   15e3
}

primary: {
   name:             "Heavy Cannon"
   group:            GUNS
   beauty:           "Heavy_Beauty.pcx"
   description:      "The HEAVY ENERGY CANNON has recently been fitted on the F/A-38D Thunderbolt series of attack fighters.  The Heavy is a slimmed down version of the retired 'Chain Lightning' cannon used on early model LCAs for mine sweeping and antiship warfare.  This is the first time a weapon of this caliber has been fitted on a single seat fighter.  The Heavy is too slow and unweildy to be effective against maneuvering fighters, but the high damage potential makes this weapon a first-rate ship killer."
   target_type:      0x000fffff
   value:            1
   recharge_rate:    30
   refire_delay:     0.30
   capacity:         300
   charge:           10
   min_charge:       10
   damage:           15
   speed:            7.0e3
   life:             2.0

   syncro:           true
   self_aiming:      true
   aim_az_max:       0.03
   aim_el_max:       0.03

   graphic_type:     3	// bolt
   width:            3.0
   length:           70.0
   light:            100
   bitmap:           "shot4.pcx"
   flash:            "flash4.pcx"
   flash_scale:      0.5
   sound:            "blockade_cannon.wav"
   sound_min_dist:   500
   sound_max_dist:   17e3
}

primary: {
   name:             "Fighter Turret"
   group:            TURRET
   beauty:           "Turret1_Beauty.pcx"
   description:      "This automated FIGHTER TURRET provides rear quarter protection for the F/A-38D Thunderbolt series of attack fighters.  The turret is tied into the Alliance sensor network and will automatically engage any threat that comes within its range.  Even though it is not the most accurate platform in the fleet, the Fighter Turret is an effective deterrent to any fighters attempting a tail chase on the 'Bolt."
   target_type:      0x000fffff
   value:            1
   capacity:         100
   recharge_rate:    25
   refire_delay:     0.15
   charge:           10
   min_charge:       10
   damage:           10
   speed:            8.0e3
   life:             1.6

   min_range:          3.0e3
   max_range:         12.5e3
   max_track:         25.0e3

   self_aiming:      true
   aim_az_max:       0.75
   aim_el_max:       0.50

   turret:           "turret.mag"
   scale:            0.22

   graphic_type:     3	// bolt
   width:            2
   length:           40
   bitmap:           "shot1.pcx"
   flash:            "flash1.pcx"
   flash_scale:      0.5
   sound:            "Zap8.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}

primary: {
   name:             "LCA Turret"
   group:            TURRET
   secret:           true

   target_type:      0x000fffff
   value:            1
   capacity:         100
   recharge_rate:    80
   refire_delay:     0.18
   charge:           15
   min_charge:       10
   damage:           15
   speed:            8.0e3
   life:             1.6

   min_range:          3.0e3
   max_range:         12.5e3
   max_track:         25.0e3

   self_aiming:      true
   aim_az_max:       1.50
   aim_el_max:       0.80
   aim_el_min:       0.00

   turret:           "Alliance/LCATurretGuns.mag"
   turret_base:      "Alliance/LCaTurretBase.mag"
   scale:            0.12

   graphic_type:     3	// bolt
   width:            2
   length:           30
   bitmap:           "shot4.pcx"
   flash:            "flash4.pcx"
   flash_scale:      0.5
   sound:            "Zap8.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}


missile: {
   name:             Archer
   group:            SRM
   beauty:           "Javelin_Beauty.pcx"
   description:      "The ARCHER SRM is the standard Hegemony anti-fighter munition.  Although not very fast, the Archer is very maneuverable, which makes it deadly accurate in short range engagements.  The Archer's main weakness is its low-quality seeker head.  The Archer can be defeated by releasing a decoy and performing a break turn at low power.  Each Archer hardpoint carries two weapons."
   target_type:      0x000f00ff
   value:            2
   ammo:             1
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      2
   charge:           1
   min_charge:       1
   damage:           1e3
   lethal_radius:    200
   speed:            5e3
   life:             10
   visible_stores:   true

   attachment:       (-1, 0, 0)
   attachment:       ( 1, 0, 0)

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:         5e3
   max_range:        20e3
   max_track:        60e3
   
   carry_mass:       0.5
   carry_resist:     2
   
   guided:           1
   mass:             0.5
   thrust:           3e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       4
   yaw_rate:         4

   graphic_type:     1	// solid
   scale:            0.12
   light:            200
   model:            "missile03.mag"
   trail:            "smoke.pcx"
   trail_width:      1.5
   trail_dim:        7
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "missile.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}

missile: {
   name:             Javelin
   group:            SRM
   beauty:           "Javelin_Beauty.pcx"
   description:      "The JAVELIN SRM is the standard Alliance short range anti-fighter munition.  The Javelin is quite similar to the Hegemony Archer SRM, although it is carries more fuel and has an increased effective range as a result.  Unfortunately, it is not much faster than the Archer, and enemy fighters can still defeat the shot with a decoy if given sufficient warning.  The Javelin is best employed at short ranges from low aspect to minimize the enemy's chance of escape.  Each Javelin hardpoint carries three weapons."
   target_type:      0x000f00ff
   value:            2
   ammo:             2
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      2
   charge:           1
   min_charge:       1
   damage:           1.2e3
   lethal_radius:    200
   speed:            5e3
   life:             10
   visible_stores:   true

   attachment:       (-1, 0, 0)
   attachment:       ( 1, 0, 0)
   attachment:       ( 0,-1, 0)

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:         5e3
   max_range:        25e3
   max_track:        60e3
   
   carry_mass:       0.54
   carry_resist:     2
   
   guided:           1
   mass:             0.5
   thrust:           3.3e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       4
   yaw_rate:         4

   graphic_type:     1	// solid
   scale:            0.15
   light:            200
   model:            "missile03.mag"
   trail:            "smoke.pcx"
   trail_width:      2
   trail_dim:        7
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "missile.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}

missile: {
   name:             Vector
   group:            MRM
   description:      "The VECTOR MRM is a medium-range general purpose guided munition.  The Vector is a high-speed weapon that is suitable for engaging small to medium-size maneuvering targets at ranges from 15 to 35 km.  Hegemony forces field an almost identical munition known as the Longbow."
   beauty:           "Vector_Beauty.pcx"
   target_type:      0x000f00ff
   value:            3
   ammo:             1
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      2
   charge:           1
   min_charge:       1
   damage:           1.2e3
   lethal_radius:    250
   speed:            5e3
   life:             15
   visible_stores:   true

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:        10e3
   max_range:        40e3
   max_track:        80e3
   
   carry_mass:       0.6
   carry_resist:     2
   
   guided:           2
   mass:             0.5
   thrust:           8e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       4
   yaw_rate:         4

   graphic_type:     1	// solid
   scale:            0.15
   light:            200
   model:            "missile02.mag"
   trail:            "smoke.pcx"
   trail_width:      2
   trail_dim:        6
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "missile.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}

missile: {
   name:             Hammer
   group:            AGM
   beauty:           "Hammer_Beauty.pcx"
   description:      "The HAMMER AGM is a medium-range passive-guided air to ground munition.  The Hammer is a low-speed but very powerful weapon that is suitable for engaging hardened ground targets at ranges up to 50 km.  Recommended procedure is to employ the Hammer from its maximum range to avoid subjecting your fighter to ground fire."
   target_type:      0xffff0000
   value:            3
   ammo:             1
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      2
   charge:           1
   min_charge:       1
   damage:           5e3
   speed:            5e3
   life:             20
   visible_stores:   true

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:        10e3
   max_range:        50e3
   max_track:        90e3
   
   carry_mass:       2.103
   carry_resist:     3
   
   guided:           1
   mass:             2
   thrust:           10e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       2
   yaw_rate:         2

   graphic_type:     1	// solid
   scale:            0.15
   light:            200
   model:            "missile04.mag"
   trail:            "smoke.pcx"
   trail_width:      2.5
   trail_dim:        5
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "missile.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}

missile: {
   name:             Harpoon
   group:            ASM
   beauty:           "Vector_Beauty.pcx"
   description:      "The HARPOON ASM is a long-range passive-guided antiship munition.  The Harpoon is a high-speed weapon that is suitable for engaging small to medium-size starships at ranges up to 50 km.  The Harpoon is not easily spoofed or intercepted and has excellent shield penetration capabilities.  Recommended procedure is to employ this weapon from its maximum range to avoid subjecting your fighter to enemy PDB fire. Hegemony forces field a similar fighter-launched antiship munition known as the HORN."
   target_type:      0x000ffff0
   value:            3
   ammo:             1
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      1
   charge:           1
   min_charge:       1
   damage:           5e3
   penetration:      10
   speed:            5e3
   life:             20
   visible_stores:   true

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:        10e3
   max_range:        50e3
   max_track:        90e3
   
   carry_mass:       1.255
   carry_resist:     2
   
   guided:           1
   mass:             1
   thrust:           10e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       3
   yaw_rate:         3

   graphic_type:     1	// solid
   scale:            0.15
   light:            200
   model:            "missile02.mag"
   trail:            "smoke.pcx"
   trail_width:      2
   trail_dim:        5
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "Missile1.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}


missile: {
   name:             Rockets
   group:            RKS
   beauty:           "Rocket_Beauty.pcx"
   description:      "Each fighter-based ROCKET POD holds twelve guided submunitions that may be employed against a wide variety of spaceborne and ground-based targets.  Rockets are fired from the pod in salvos of four each time press the firing stud.  Rockets are most effective against stationary or slow moving targets, and are often used in mine-sweeping missions."
   target_type:      0xffffffff
   value:            2
   ammo:             12
   ripple_count:     4
   recharge_rate:    10
   refire_delay:     0.35
   charge:           1
   min_charge:       1
   damage:           1e3
   lethal_radius:    100
   speed:            5e3
   life:             8
   visible_stores:   false

   self_aiming:      false
   aim_az_max:       0
   aim_el_max:       0

   min_range:         5e3
   max_range:        25e3
   max_track:        60e3
   
   carry_mass:       0.8
   carry_resist:     0.3
   
   guided:           1
   mass:             0.2
   thrust:           2e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        0.5
   pitch_rate:       0.5
   yaw_rate:         0.5

   turret:           "rocket_launcher.mag"
   scale:            0.15
   eject:            (0, 0, 300)

   graphic_type:     1	// solid
   scale:            0.15
   light:            200
   model:            "missile00.mag"
   trail:            "smoke.pcx"
   trail_width:      1
   trail_dim:        8
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "missile2.wav"
   sound_min_dist:   1e3
   sound_max_dist:   10e3
}

missile: {
   name:             "Recon Pod"
   group:            CAM
   beauty:           "Recon_Beauty.pcx"
   description:      "The wing-mounted RECON POD is a multi-frequency sensor package that may be used to capture detailed information about an enemy ship, station, or ground unit.  The Recon Pod will perform two detailed scans in rapid succession each time you depress the firing stud.  The Pod contains storage for ten scans, so you can only fire it five times before returning to base.  Of course, the Recon Pod does no damage to enemy targets."
   target_type:      0xffffffff
   value:            1
   ammo:             10
   ripple_count:     2
   recharge_rate:    10
   refire_delay:     0.35
   charge:           1
   min_charge:       1
   damage:           -1
   lethal_radius:    100
   speed:            30e3
   life:             1.5
   visible_stores:   false

   self_aiming:      false
   aim_az_max:       0
   aim_el_max:       0

   min_range:         5e3
   max_range:        30e3
   max_track:        60e3
   
   carry_mass:       1.1
   carry_resist:     1
   
   guided:           1
   mass:             0.2
   thrust:           4e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       1
   yaw_rate:         1

   turret:           "recon.mag"
   scale:            0.15

   sound:            "click.wav"
   sound_min_dist:   1e3
   sound_max_dist:   4e3
}


drone: {
   name:             "Fighter Decoy"
   group:            DECOY
   beauty:           "Decoy_Beauty.pcx"
   description:      "The FIGHTER DECOY is a general-purpose missile countermeasure that is designed to mimic the radient energy signature of your fighter's engine.  Anti-fighter missiles will generally guide on the closest, strongest return that their sensors can detect.  When your Sensor Warning Receiver notifies you of an inbound threat, you should release a decoy and disengage your drive augmenter (afterburner) to evade the missile.  The Fighter Decoy does no damage to enemy targets."
   target_type:      0x00
   value:            1
   ammo:             10
   recharge_rate:    1
   refire_delay:     1
   damage:           0
   speed:            300
   life:             5

   carry_mass:       0.1
   carry_resist:     0
   
   decoy:            Fighter
   guided:           0
   mass:             0.5
   thrust:           150
   drag:             0.1

   graphic_type:     2	// sprite
   scale:            0.25
   bitmap:           "drive.pcx"

   flare:            "shot7.pcx"
   flare_scale:      1.3

   sound:            "decoy.wav"
   sound_min_dist:   1e3
   sound_max_dist:   10e3
}


primary: {
   name:             "Blockade Cannon"
   group:            PDB
   beauty:           "Blockade_Beauty.pcx"
   description:      "The BLOCKADE CANNON is an energy bolt turret that is usually mounted on space mines.  The Blockade Cannon is designed to engage civilian shipping, but it is also quite effective against fighter and attack craft."
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.2
   capacity:         2000
   charge:           10
   min_charge:       10
   damage:           50
   penetration:      10
   speed:            7.5e3
   life:             2

   min_range:         4e3
   max_range:        15e3
   max_track:        30e3

   self_aiming:      true
   aim_az_max:       3.15
   aim_el_max:       1.00
   slew_rate:        0.10 // ~5 degrees / second

   turret:           "mine_guns.mag"
   turret_base:      "mine_base.mag"
   scale:            1

   graphic_type:     3	// bolt
   width:            8
   length:           100
   bitmap:           "shot0.pcx"
   flash:            "flash0.pcx"
   flash_scale:      1.0
   sound:            "blockade_cannon.wav"
   sound_min_dist:   3e3
   sound_max_dist:   30e3
}


primary: {
   name:             "Vulcan Cannon"
   group:            VULCAN
   beauty:           "Vulcan_Beauty.pcx"
   description:      "The VULCAN CANNON is a rapid-fire energy bolt weapon that is generally deployed on LCA-class attack craft.  The Vulcan can engage targets ranging from small fighters to medium-size starships and ground units."
   target_type:      0xffffffff
   value:            1
   recharge_rate:    15
   refire_delay:     0.08
   charge:           5
   min_charge:       5
   damage:           10
   speed:            25e3
   life:             2

   min_range:         15e3
   max_range:         50e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       0.05
   aim_el_max:       0.05

   graphic_type:     3	// bolt
   width:            5
   length:           120
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      0.2
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}


primary: {
   name:             "Zolon Cannon"
   group:            GUNS
   target_type:      0x000fffff
   value:            2
   recharge_rate:    30
   refire_delay:     0.33
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           150
   speed:            7.5e3
   life:             2.5

   syncro:           true
   self_aiming:      true
   aim_az_max:       0.25
   aim_el_max:       0.25

   graphic_type:     2 // sprite
   scale:            0.75
   light:            150
   light_color:      (140,255,180)
   bitmap:           "ShotZ.pcx"
   sound:            "shot4.wav"
   sound_min_dist:   500
   sound_max_dist:   20e3
}

primary: {
   name:             "Phalanx Cannon"
   group:            PDB
   beauty:           "Phalanx_Beauty.pcx"
   description:      "The PHALANX CANNON is the standard point defense battery (PDB) for smaller Force:Space starships.  Each Phalanx mount is a freely rotating ball turret with two alternate firing barrels.  The Phalanx is deadly accurate against fighter and combat drone targets at short ranges."
   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            20e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.50

   turret:           "Alliance/BallTurret2opt.mag"
   scale:            0.3
   muzzle:           ( 16,   0,  110),
   muzzle:           (-16,   0,  110),

   graphic_type:     3	// bolt
   width:            20
   length:           400
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      1
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

primary: {
   name:             "Viking Cannon"
   group:            PDB
   beauty:           "Viking_Beauty.pcx"
   description:      "The VIKING CANNON is the standard point defense battery (PDB) for many military stations.  Each Viking mount is a freely rotating cylindrical turret with two alternate firing barrels.  The Viking is quite accurate and delivers a devastating punch against against fighter targets at short to medium ranges."
   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           25
   speed:            23e3
   life:             3

   min_range:         10e3
   max_range:         40e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.50

   turret:           "Alliance/BallTurret1opt.mag"
   scale:            5
   muzzle:           ( 4, 0, 65)
   muzzle:           (-4, 0, 65)

   graphic_type:     3	// bolt
   width:            20
   length:           400
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      1
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

primary: {
   name:             "Ursa Cannon"
   group:            PDB
   beauty:           "Ursa_Beauty.pcx"
   description:      "The URSA CANNON is an older point defense battery (PDB) system in use on some Hegemony and Independent Worlds frigate-class starships.  The Ursa Cannon has only half the rate of fire of the Alliance's Phalanx system, but its high-speed bolts make in an effective offensive and defensive gun."
   target_type:      0x000fffff
   value:            1
   recharge_rate:    20
   refire_delay:     0.2
   charge:           10
   min_charge:       5
   damage:           20
   speed:            35e3
   life:             1

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       0.05
   aim_el_max:       0.70

   turret:           "Dantari/Ursa.mag"
   scale:            2

   graphic_type:     3	// bolt
   width:            20
   length:           150
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      1
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

primary: {
   name:             "Orca Cannon"
   group:            PDB
   beauty:           "Orca_Beauty.pcx"
   description:      "The ORCA CANNON is the standard point defense battery (PDB) for Hegemony and Independent Worlds starships.  Each Orca mount is an articulated deck platform turret with two alternate firing barrels.  The Orca is deadly accurate against fighter and combat drone targets at short ranges, but lacks the speed and rate of fire of the Alliance Phalanx PDB system."
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.2
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           10
   speed:            18e3
   life:             2

   min_range:         4e3
   max_range:        28e3
   max_track:        50e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10

   turret:           "Dantari/Rail-12.mag"
   scale:            2

   graphic_type:     3	// bolt
   width:            10
   length:           120
   bitmap:           "Orca/shot0.pcx"
   flash:            "Orca/flash0.pcx"
   flash_scale:      1.5
   sound:            "Shot2.wav"
   sound_min_dist:   3e3
   sound_max_dist:   30e3
}

primary: {
   name:             "Orca Inverted"
   group:            PDB
   beauty:           "Orca_Beauty.pcx"
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.2
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           10
   speed:            18e3
   life:             2

   min_range:         4e3
   max_range:        28e3
   max_track:        50e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.10
   aim_el_min:      -0.80

   turret:           "Dantari/Rail-12-Inverted.mag"
   scale:            2

   graphic_type:     3	// bolt
   width:            10
   length:           120
   bitmap:           "Orca/shot0.pcx"
   flash:            "Orca/flash0.pcx"
   flash_scale:      1.5
   sound:            "Shot2.wav"
   sound_min_dist:   3e3
   sound_max_dist:   30e3
}

primary: {
   name:             "Orca 2 Cannon"
   group:            PDB
   beauty:           "Orca_Beauty.pcx"
   description:      "The ORCA 2 CANNON is the big brother of the standard Orca PDB.  Outwardly similar to the standard Orca, this heavy duty gun is mainly used defending Hegemony stations.  Each Orca 2 mount is an articulated deck platform turret with two alternate firing barrels.  Slower and less accurate than the standard Orca mount, this high-powered weapon packs quite a wallop when it does manage to hit the target."
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.2
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           30
   speed:            10e3
   life:             2

   min_range:         4e3
   max_range:        20e3
   max_track:        50e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10

   turret:           "Orca/t2_guns.mag"
   turret_base:      "Orca/t2_base.mag"
   scale:            1

   graphic_type:     3	// bolt
   width:            15
   length:           150
   bitmap:           "Orca/shot0.pcx"
   flash:            "Orca/flash0.pcx"
   flash_scale:      1.5
   sound:            "Shot2.wav"
   sound_min_dist:   3e3
   sound_max_dist:   30e3
}

primary: {
   name:             "Orca 2 Inverted"
   group:            PDB
   beauty:           "Orca_Beauty.pcx"
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.2
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           7
   speed:            10e3
   life:             2

   min_range:         4e3
   max_range:        20e3
   max_track:        50e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.10
   aim_el_min:      -0.80

   turret:           "Orca/t2_guns.mag"
   turret_base:      "Orca/t2_base_inv.mag"
   scale:            1

   graphic_type:     3	// bolt
   width:            15
   length:           150
   bitmap:           "Orca/shot0.pcx"
   flash:            "Orca/flash0.pcx"
   flash_scale:      1.5
   sound:            "Shot2.wav"
   sound_min_dist:   3e3
   sound_max_dist:   30e3
}

primary: {
   name:             "Vanguard"
   group:            GUNS
   beauty:           "Vanguard_Beauty.pcx"
   description:      "The VANGUARD CANNON is the standard point defense battery (PDB) for Force:Space cruisers and carriers.  Each Vanguard mount is an articulated deck platform turret with two alternate firing barrels.  The Vanguard is more powerful than the Phalanx system used on smaller starships, but not quite as accurate."
   target_type:      0x000fffff
   value:            3
   recharge_rate:    20
   refire_delay:     0.15
   capacity:         1000
   charge:           10
   min_charge:       10
   damage:           25
   speed:            15e3
   life:             3

   min_range:          5e3
   max_range:         45e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.20
   aim_el_max:       0.80
   aim_el_min:      -0.10

   turret:           "Alliance/Guns1opt.mag"
   turret_base:      "Alliance/Base1opt.mag"
   scale:            1.2
   muzzle:           ( 7,   0,  60),
   muzzle:           (-7,   0,  60),

   graphic_type:     3	// bolt
   width:            3
   length:           60
   bitmap:           "shot1.pcx"
   flash:            "flash1.pcx"
   flash_scale:      1
   sound:            "Shot2.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

primary: {
   name:             "Helicon"
   group:             PDB
   beauty:           "Helicon_Beauty.pcx"

   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            20e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10
   slew_rate: 	     0.75

   graphic_type:     3,	     // blob

   scale:            1
   turret:          "Marakan/28MMGAUSSGUN.MAG"
   muzzle:           (0, 10, 131)

   width:            4
   length:           45

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Gauss_Bolt.jpg",
   flash:	     "Marakan/Gauss_Flash.jpg",
   flash_scale:	     0.2,

   sound:            "Marakan/Gauss_Sound.wav",
   sound_min_dist:   2e3,
   sound_max_dist:   20e3
}

primary: {
   name:             "Light-PDB"
   group:            PDB
   secret:           true

   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            20e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10
   slew_rate: 	     0.75

   graphic_type:     3,	     // blob

   scale:            1.5,
   turret:          "Marakan/SmallGun.mag",

   width:            4
   length:           45

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Gauss_Bolt.jpg",
   flash:	     "Marakan/Gauss_Flash.jpg",
   flash_scale:	     0.2,

   sound:            "Marakan/Gauss_Sound.wav",
   sound_min_dist:   2e3,
   sound_max_dist:   20e3
}


primary: {
   name:             "Rail-5"
   group:             RAIL
   secret:           true

   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            15e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10
   slew_rate: 	     0.75

   graphic_type:     3,	     // blob

   scale:            2,
   turret:          "Marakan/Rail-12.mag",
   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   width:            10,
   length:           120,

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Rail_Bolt.jpg",
   flash:	     "Marakan/Rail_Flash.jpg",
   flash_scale:	     0.3,

   sound:            "Marakan/Rail_Sound.wav",
   sound_min_dist:   2e3,
   sound_max_dist:   20e3
}


primary: {
   name:             "Rail-12"
   group:             RAIL
   beauty:           "Rail12_Beauty.pcx"

   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            15e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10
   slew_rate: 	     0.75

   graphic_type:     3,	     // blob

   scale:            3,
   turret:          "Marakan/Rail-12.mag",
   muzzle:           ( 4, 11, 75),
   muzzle:           (-4, 11, 75),

   width:            15,
   length:           150,

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Rail_Bolt.jpg",
   flash:	     "Marakan/Rail_Flash.jpg",
   flash_scale:	     1.5,
   flare:            "Marakan/Rail_Flare.jpg",
   flare_scale:      0.03,

   sound:            "Marakan/Rail_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}


primary: {
   name:             "Rail-12 Inverted"
   group:             RAIL

   target_type:      0x000fffff
   value:            1
   capacity:         200
   recharge_rate:    25
   refire_delay:     0.1
   charge:           10
   min_charge:       5
   damage:           20
   speed:            15e3
   life:             2

   min_range:         10e3
   max_range:         35e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.80
   aim_el_min:      -0.10
   slew_rate: 	     0.75

   graphic_type:     3,	     // blob

   scale:            3,
   turret:          "Marakan/Rail-12-Inverted.mag",
   muzzle:           ( 4, -11, 75),
   muzzle:           (-4, -11, 75),

   width:            15,
   length:           150,

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Rail_Bolt.jpg",
   flash:	     "Marakan/Rail_Flash.jpg",
   flash_scale:	     1.5,
   flare:            "Marakan/Rail_Flare.jpg",
   flare_scale:      0.03,

   sound:            "Marakan/Rail_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}

primary: {
   name:             "Rail-15"
   group:             RAIL
   beauty:           "Rail15_Beauty.pcx"

   target_type:      0x0000fff0
   value:            5

   damage:           150

   capacity:         2000
   charge:           1
   min_charge:       0.8

   recharge_rate:    0

   refire_delay:     4
   
   speed:            10e3
   mass:             7
 
   life:             4.375

   guided:           0
   syncro:	     true
   self_aiming:      true

   slew_rate: 	     1

   min_range:         1e3
   max_range:        35e3
   max_track:        55e3

   graphic_type:     3
   scale:            4,

   turret:          "Marakan/DUEL15INRAILGUN.MAG",

   width:            18,
   length:           170,

   light:            200,
   light_color:      (114, 45, 0),
   bitmap:   	     "Marakan/Rail_Bolt.jpg",
   flash:	     "Marakan/Rail_Flash.jpg",
   flash_scale:	     1.9,

   sound:            "Marakan/Rail_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}


primary: {
   name:             "Mag-18"
   group:             MAG
   beauty:           "Mag18_Beauty.pcx"

   target_type:      0x0000fff0
   value:            5
 
   damage:           220

   capacity:         1000
   charge:           1
   min_charge:       0.9
   recharge_rate:    0
   refire_delay:     2
   
   speed:            6000
   mass:             12
 
   life:             7.5

   guided:           0
   syncro:           true
   self_aiming:      true

   slew_rate:        1

   min_range:         1e3
   max_range:        40e3
   max_track:        60e3

   graphic_type:     3,	     // blob

   scale:            4,

   turret:          "Marakan/18INMAGGUN.MAG",
   muzzle:             (0, 12, 81),

   width:            50,
   length:           230,


   light:            200,
   light_color:      (100, 10, 0),
   bitmap:   	     "Marakan/Mag_Bolt.jpg",
   flash:	     "Marakan/Mag_Flash.jpg",
   flash_scale:	     3,
   flare:            "Marakan/Mag_Flare.jpg",
   flare_scale:      0.8,
   trail:            "Marakan/Mag_Trail.jpg",
   trail_width:       6,
   sound:            "Marakan/Mag_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}


drone: {
   name:             "Rostov"
   group:             ROSTOV
   beauty:           "Rostov_Beauty.pcx"
   target_type:       0x0000fff0
   value:             5

   damage:            9e3
   integrity:  	       50
   speed:            6000
   ammo:               40
   refire_delay:        5
   life:               10
   eject:	(0,0,6000)
   mass:               10
   thrust:           23e3

   capacity:            1, 
   ripple_count:        1,

   roll_rate:        5,
   pitch_rate:       5,
   yaw_rate:         5,

   guided:              1,
   lethal_radius:	100,

   min_range:         1e3
   max_range:        40e3
   max_track:        60e3

   charge:           	  1,
   min_charge:            0.9,
   recharge_rate:   	  10,
  
   scale:            4,
   turret:          "Marakan/Rostov-L.MAG",

   syncro:	        false,
   self_aiming:         true,

   aim_az_max:           0
   aim_az_min:           0
   aim_el_max:           1
   aim_el_min:          -1

   slew_rate: 	        1,
   graphic_type:     	1 // solid

   roll_drag:        1,
   pitch_drag:       1,
   yaw_drag:         1,

   light:            200,
   light_color:      (160, 100, 00),

   model:   	     "Marakan/MISSILE.mag",
   flash:	     "Marakan/Rostov_Flash.jpg",
   flash_scale:	     2,
   flare:            "Marakan/Rostov_Flare.jpg",
   flare_scale:      1.5,
   trail:            "Marakan/Rostov_Trail.jpg",
   trail_width:       20,

   sound:            "Marakan/Rostov_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}

drone: {
   name:             "Rostov-Starboard"
   group:             ROSTOV
   secret:            true
   target_type:       0x0000fff0
   value:             5

   damage:            9e3
   integrity:  	       50
   speed:            6000
   ammo:               40
   refire_delay:        5
   life:               10
   eject:	(0,0,6000)
   mass:               10
   thrust:           25e3

   capacity:            1, 
   ripple_count:        1,

   roll_rate:        5,
   pitch_rate:       5,
   yaw_rate:         5,

   guided:              1,
   lethal_radius:	100,

   min_range:         1e3
   max_range:        40e3
   max_track:        60e3

   charge:           	  1,
   min_charge:            0.9,
   recharge_rate:   	  10,
  
   scale:            4,
   turret:          "Marakan/Rostov-R.MAG",

   syncro:	        false,
   self_aiming:         true,

   aim_az_max:           0
   aim_az_min:           0
   aim_el_max:           1
   aim_el_min:          -1

   slew_rate: 	        1,
   graphic_type:     	1 // solid

   roll_drag:        1,
   pitch_drag:       1,
   yaw_drag:         1,

   light:            200,
   light_color:      (160, 100, 00),

   model:   	     "Marakan/MISSILE.mag",
   flash:	     "Marakan/Rostov_Flash.jpg",
   flash_scale:	     2,
   flare:            "Marakan/Rostov_Flare.jpg",
   flare_scale:      1.5,
   trail:            "Marakan/Rostov_Trail.jpg",
   trail_width:       20,

   sound:            "Marakan/Rostov_Sound.wav",
   sound_min_dist:   3e3,
   sound_max_dist:   30e3
}



primary: {
   name:             "Plasma Cannon"
   group:            CANNON
   beauty:           "Decoy_Beauty.pcx"
   description:      "The PLASMA CANNON is used as the primary antiship gun on Alliance Frigates."
   target_type:      0x000ffff0
   value:            1
   recharge_rate:    15
   refire_delay:     0.15
   charge:           10
   min_charge:       5
   damage:           30
   speed:            15e3
   life:             5

   min_range:         10e3
   max_range:         40e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.50

   graphic_type:     2	// sprite
   scale:            1
   bitmap:           "shot7.pcx"
   sound:            "shot4.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

beam: {
   name:             "XRay Laser"
   group:            XRAY
   beauty:           "XRay_Beauty.pcx"
   description:      "XRAY LASER batteries are the most common primary beam weapons used by destroyer and light cruiser class starships in the Blue Drift region.  These weapons deliver a tremendous amount of destructive energy each second the beams are in contact with the hull armor of their target.  However, the coherent x-rays are easily scattered by standard gravitational deflector shields, giving them a low shield penetration factor."
   target_type:      0x000ffff0
   value:            10
   recharge_rate:    100
   refire_delay:     0 // limited by min_charge
   capacity:         1000
   charge:           1000
   min_charge:       500
   damage:           3
   speed:            3e8
   life:             1.5

   min_range:         10e3
   max_range:         50e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       0.175
   aim_el_max:       0.175

   graphic_type:     3	// bolt
   width:            20
   length:           3e8
   bitmap:           "shot9.pcx"
   flash:            "flash9.pcx"
   flash_scale:      1.75
   sound:            "beam2.wav"
   sound_min_dist:   10e3
   sound_max_dist:   50e3
}

beam: {
   name:             "Gamma Laser"
   group:            GRASER
   beauty:           "Gamma_Beauty.pcx"
   description:      "GAMMA RAY LASER batteries are the most powerful primary beam weapons in service in the Blue Drift region.  Used mainly by heavy cruiser class starships, these weapons are more than twice as powerful as the X-Ray Laser batteries used on lighter starships.  Like their smaller cousins, Gamma Ray Lasers have poor shield penetration, but they still pack enough punch to make an effective weapon against heavy starships and orbital stations."
   target_type:      0x000ffff0
   value:            15
   recharge_rate:    100
   refire_delay:     0 // limited by min_charge
   capacity:         1500
   charge:           1500
   min_charge:       500
   damage:           4
   speed:            3e8
   life:             3

   min_range:         10e3
   max_range:         50e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       0.175
   aim_el_max:       0.175

   spread_az:        0.1
   spread_el:        0.1

   graphic_type:     3	// bolt
   width:            25
   length:           3e8
   bitmap:           "ShotGamma.pcx"
   flash:            "FlashGamma.pcx"
   flash_scale:      2
   sound:            "Beam3.wav"
   sound_min_dist:   10e3
   sound_max_dist:   50e3
}

beam: {
   name:             "Graser Turret"
   group:            GRASER
   beauty:           "GraserTurret_Beauty.pcx"
   description:      "GAMMA RAY LASER TURRETS are often mounted on Hegemony military stations for defense against starship assault.  These weapons are essentially turret-mounted versions of the Gamma Ray Lasers used on heavy starships.  Backed by the powerful reactors of a military station, Gamma Ray Laser Turrets have the endurance to wear down enemy starships even through the scattering effect of their gravitational deflector shields."
   target_type:      0x000ffff0
   value:            15
   recharge_rate:    100
   refire_delay:     0 // limited by min_charge
   capacity:         1500
   charge:           1500
   min_charge:       500
   damage:           6
   speed:            3e8
   life:             3

   min_range:         10e3
   max_range:         50e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       1.00
   aim_el_max:       0.65
   aim_el_min:      -0.08

   turret:           "GraserTurret/guns.mag"
   turret_base:      "GraserTurret/base.mag"
   scale:            2
   muzzle:           ( 0,  0,  90),

   spread_az:        0.1
   spread_el:        0.1

   graphic_type:     3	// bolt
   width:            50
   length:           3e8
   bitmap:           "ShotGamma.pcx"
   flash:            "FlashGamma.pcx"
   flash_scale:      2
   sound:            "Beam3.wav"
   sound_min_dist:   10e3
   sound_max_dist:   50e3
}


beam: {
   name:             "Zolon Laser"
   group:            LASER
   target_type:      0x000ffff0
   value:            15
   recharge_rate:    150
   refire_delay:     0 // limited by min_charge
   capacity:         1500
   charge:           1500
   min_charge:       500
   damage:           30
   speed:            3e8
   life:             3

   min_range:         10e3
   max_range:         50e3
   max_track:        100e3

   self_aiming:      true
   aim_az_max:       0.175
   aim_el_max:       0.175

   spread_az:        0.1
   spread_el:        0.1

   graphic_type:     3	// bolt
   width:            25
   length:           3e8
   bitmap:           "ShotZBeam.pcx"
   flash:            "FlashZBeam.pcx"
   flash_scale:      2
   sound:            "Beam3.wav"
   sound_min_dist:   10e3
   sound_max_dist:   50e3
}


primary: {
   name:             "AAA Cannon"
   group:            AAA
   beauty:           "Ground/AAA2_Beauty.pcx"
   description:      "The ANTI AIRCRAFT ARTILLERY (AAA) CANNON is an autonomous ground-based energy bolt system optimized for area defense against hostile airborne targets.  This variant has two alternate firing barrels mounted on an upright turret with built-in multifrequency sensor.  It can engage fighters and attack craft at ranges up to 50 km."
   target_type:      0x000fffff
   value:            1
   recharge_rate:    20
   refire_delay:     0.2
   charge:           1
   min_charge:       1
   damage:           50
   speed:            30e3
   life:             3

   min_range:         10e3
   max_range:         50e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       3.15
   aim_el_max:       0.75

   turret:           "Ground/AAA2Guns.mag"
   turret_base:      "Ground/AAA2Turret.mag"
   scale:            2
   muzzle:           ( 12,   0,  112),
   muzzle:           (-12,   0,  112),

   graphic_type:     3	// bolt
   width:            32
   length:           800
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      1
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

primary: {
   name:             "Quad AAA"
   group:            AAA
   beauty:           "Ground/AAA4_Beauty.pcx"
   description:      "The ANTI AIRCRAFT ARTILLERY (AAA) CANNON is an autonomous ground-based energy bolt system optimized for area defense against hostile airborne targets.  This variant has four sequenced barrels for increased firing speed and coverage.  It can engage fighters and attack craft at ranges up to 50 km."
   target_type:      0x000fffff
   value:            1
   recharge_rate:    20
   refire_delay:     0.1
   charge:           1
   min_charge:       1
   damage:           25
   speed:            30e3
   life:             3

   min_range:         10e3
   max_range:         50e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       3.15
   aim_el_max:       0.75

   turret:           "Ground/AAA4Guns.mag"
   turret_base:      "Ground/AAA4Turret.mag"
   scale:            2
   muzzle:           ( 29,   9,  68)
   muzzle:           (-29,   9,  68)
   muzzle:           ( 29,  -8,  68)
   muzzle:           (-29,  -8,  68)

   graphic_type:     3	// bolt
   width:            32
   length:           500
   bitmap:           "shot2.pcx"
   flash:            "flash2.pcx"
   flash_scale:      1
   sound:            "shot3.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}



missile: {
   name:             "SAM-1"
   group:            SAM
   beauty:           "Ground/SAM_Beauty.pcx"
   description:      "The SURFACE-TO-AIR MISSILE (SAM) BATTERY is an autonomous ground-launched guided missile system designed for area defense against a variety of airborne targets.  Each SAM Battery carries eight missiles on an upright turret with integrated sensor array.  It can engage fighters and attack craft at ranges up to 20 km."
   target_type:      0x0f
   value:            4
   ammo:             1
   recharge_rate:    10
   refire_delay:     5
   charge:           1
   min_charge:       1
   damage:           2.5e3
   speed:            5e3
   life:             10
   visible_stores:   true

   self_aiming:      true
   aim_az_max:       3.15
   aim_el_max:       0.5

   min_range:         5e3
   max_range:        20e3
   max_track:        60e3
   
   carry_mass:       0.5
   carry_resist:     2
   
   guided:           2
   mass:             0.5
   thrust:           3e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       3
   yaw_rate:         3

   turret:           "Ground/SAMRail.mag"
   turret_base:      "Ground/SAMTurret.mag"
   scale:            2

   graphic_type:     1	// solid
   light:            200
   model:            "sam.mag"
   trail:            "smoke.pcx"
   trail_width:      5
   trail_dim:        6
   flare:            "drive.pcx"
   flare_scale:      0.25
   sound:            "Missile1.wav"
   sound_min_dist:   1e3
   sound_max_dist:   15e3
}



missile: {
   name:             "Mk7 Interceptor"
   group:            MK7
   beauty:           "Mk7_Beauty.pcx"
   description:      "The MARK VII INTERCEPTOR is a ship-launched antifighter weapon that is also effective at engaging enemy combat drones and missiles.  The Mark VII also has some limited effectiveness against starship targets.  The Mark VII is commonly deployed on frigates tasked with fleet defense, as well as heavier cruiser class starships."
   target_type:      0x000fffff
   value:            2
   ammo:             20
   recharge_rate:    10
   refire_delay:     1
   salvo_delay:      5
   charge:           1
   min_charge:       1
   damage:           750
   lethal_radius:    500
   speed:            5e3
   life:             10

   self_aiming:      true
   aim_az_max:       1
   aim_el_max:       1

   min_range:         5e3
   max_range:        50e3
   max_track:        90e3
   
   guided:           2
   mass:             0.5
   thrust:           15e3
   drag:             2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       2
   yaw_rate:         2

   eject:            (0, 0, 200)

   graphic_type:     1	// solid
   scale:            0.1
   model:            "Alliance/Mk7.mag"
   trail:            "smoke.pcx"
   trail_width:      2
   trail_dim:        6
   flare:            "shot6.pcx"
   flare_scale:      1
   sound:            "Mk7.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

drone: {
   name:             "Fusion Torpedo"
   group:            TORP
   beauty:           "Fusion_Beauty.pcx"
   description:      "The FUSION TORPEDO is the standard issue guided long range antiship munition in use on most Force:Space destroyer and destroyer-escort class vessels.  Fusion Torpedoes pack a large amount of destructive power in a small package, but low speed and acceleration make them easy targets for PDB and Interceptor fire.  Employing them at point blank range can mitigate this effect."
   target_type:      0x0000fff0
   value:            4
   ammo:             20
   recharge_rate:    1
   refire_delay:     25
   charge:           1
   min_charge:       1
   damage:           20e3
   speed:            3e3
   life:             60

   min_range:         40e3
   max_range:        100e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       0.8
   aim_el_max:       0.4

   carry_mass:       2.5
   carry_resist:     0
   
   guided:           2
   mass:             3
   thrust:           60e3
   drag:             1.5
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       1
   yaw_rate:         1

   eject:            (0, 0, 750)

   graphic_type:     1	// solid
   scale:            0.5
   model:            "FusionTorp.mag"
   flare:            "drive.pcx"
   flare_scale:      1.25
   sound:            "Torpedo.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

drone: {
   name:             Nike
   group:            NIKE
   beauty:           "Nike_Beauty.pcx"
   description:      "The NIKE high-speed antiship missile is commonly used on light cruiser class starships.  The Nike is considerably faster than the smaller Fusion Torpedo, and also has better shield penetration capabilities."
   target_type:      0x000ffff0
   value:            5
   ammo:             16
   recharge_rate:    1
   refire_delay:     5
   salvo_delay:      15
   charge:           1
   min_charge:       1
   damage:           25e3
   penetration:      10
   speed:            5e3
   life:             60

   min_range:         20e3
   max_range:        100e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       0.8
   aim_el_max:       0.4

   carry_mass:       2.5
   carry_resist:     0

   guided:           2
   mass:             3
   thrust:           70e3
   drag:             1.2
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       2
   yaw_rate:         2

   eject:            (0, 0, 750)

   graphic_type:     1	// solid
   scale:            0.5
   model:            "Nike.mag"
   flare:            "drive.pcx"
   flare_scale:      1.25
   sound:            "Nike.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

drone: {
   name:             Athena1
   group:            ATHENA
   beauty:           "Nike_Beauty.pcx"
   description:      "The ATHENA is the elder sister of the Nike Antiship Missile.  Compared to the Nike, the Athena has a more advanced drive sytstem and greater acceleration.  Mounted only on heavy cruiser starship types, this Athena variant is designed for starboard missile tubes."
   target_type:      0x000ffff0
   value:            6
   ammo:             12
   recharge_rate:    1
   refire_delay:     4
   salvo_delay:      16
   charge:           1
   min_charge:       1
   damage:           25e3
   penetration:      10
   speed:            5e3
   life:             60

   min_range:         20e3
   max_range:        100e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       0.8
   aim_el_max:       0.4

   carry_mass:       2.5
   carry_resist:     0

   guided:           2
   mass:             3
   thrust:           90e3
   drag:             1.1
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       2
   yaw_rate:         2

   eject:            (500, 0, 0)

   graphic_type:     1	// solid
   scale:            0.5
   model:            "Nike.mag"
   flare:            "drive.pcx"
   flare_scale:      1.25
   sound:            "Nike.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

drone: {
   name:             Athena2
   group:            ATHENA
   beauty:           "Nike_Beauty.pcx"
   description:      "The ATHENA is the elder sister of the Nike Antiship Missile.  Compared to the Nike, the Athena has a more advanced drive sytstem and greater acceleration.  Mounted only on heavy cruiser starship types, this Athena variant is designed for port side missile tubes."
   target_type:      0x000ffff0
   value:            6
   ammo:             12
   recharge_rate:    1
   refire_delay:     4
   salvo_delay:      16
   charge:           1
   min_charge:       1
   damage:           25e3
   penetration:      10
   speed:            5e3
   life:             60

   min_range:         20e3
   max_range:        100e3
   max_track:        150e3

   self_aiming:      true
   aim_az_max:       0.8
   aim_el_max:       0.4

   carry_mass:       2.5
   carry_resist:     0

   guided:           2
   mass:             3
   thrust:           90e3
   drag:             1.1
   roll_drag:        4
   pitch_drag:       4
   yaw_drag:         4
   roll_rate:        1
   pitch_rate:       2
   yaw_rate:         2

   eject:            (-500, 0, 0)

   graphic_type:     1	// solid
   scale:            0.5
   model:            "Nike.mag"
   flare:            "drive.pcx"
   flare_scale:      1.25
   sound:            "Nike.wav"
   sound_min_dist:   2e3
   sound_max_dist:   20e3
}

drone: {
   name:             "Sensor Drone"
   group:            DRONE
   beauty:           "Probe_Beauty.pcx"
   description:      "The starship SENSOR DRONE is a multi-frequency active sensor probe that may be used to detect enemy ships far beyond the range of onboard ship sensors.  As long as it is active, the Sensor Drone will detect any contact that comes within 50 km of its position.  Of course, the Sensor Drone does no damage to enemy targets."
   target_type:      0x00
   value:            1
   ammo:             4
   recharge_rate:    1
   refire_delay:     10
   damage:           0
   speed:            200
   life:             60

   carry_mass:       0.5
   carry_resist:     0
   
   probe:            true
   guided:           0
   mass:             0.5
   thrust:           700
   drag:             0.2

   eject:            (0, 0, 100)

   flare:            "drive.pcx"
   flare_scale:      1

   sound:            "probe.wav"
   sound_min_dist:   1e3
   sound_max_dist:   10e3
}