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SHIP

name:          ZZF
display_name:  Zolon
class:         Fighter
abrv:          ZF
secret:        true

detail_0:   "ZFighter_1.mag"
feature_0:  1000
detail_1:   "ZFighter_2.mag"
feature_1:  20

mass:       18
integrity:  30e3
scuttle:    1e3
vlimit:     380
agility:    150
air_factor: 0.75
roll_rate:  1700
scale:      0.25
acs:        1.1
detet:      50e3

auto_roll:  2
trans_x:    5e3
trans_y:    5e3
trans_z:    5e3

arcade_drag: 0.21
drag:       5.0e-5
roll_drag:  10
pitch_drag: 7.5
yaw_drag:   7.5

CL:         1.1e-2
CD:         1.1e-1
stall:      0.40

prep_time:  15
avoid_fighter: 7

chase:      (0, -750, 200)
bridge:     (0,    0,   0)

power: {
   type:    Fusion,
   max_output: 1e3,
   fuel_range: 5,
   
   loc:     (0, 0, -40),
   size:    32,
   hull_factor: 0.75
}

drive: {
   type:    Alien,
   thrust:  30,
   augmenter: 60,
   scale:   0.75,
   port:    (0, 0, -90),

   loc:     (0, 0, -50),
   size:    16,
   hull_factor: 0.85
}

quantum: {
   design:           "Quantum Drive",
   type:             Hyper,
   loc:              (0, 0, 0),
   capacity:         10e3,
   consumption:      1e3,
   size:             24,
   hull_factor:      0.3
}


weapon: {
   type:    "Zolon Cannon",
   abrv:    Cannon,
   muzzle:  (0, 0, 90),

   loc:     (0, 0, 10),
   size:    16,
   hull_factor: 0.5
}


sensor: {
   pcs:                 25,
   active_efficiency:   2e9,
   passive_efficiency:  500,
   range:   25e3,
   range:   50e3,
   range:   75e3,

   loc:     (0, 0, 20),
   size:    25,
   hull_factor: 0.25
}

computer: {
   name:    "Avionics Package",
   abrv:    HUD,
   type:    1,

   loc:     (20, 0, 80),
   size:    8,
   hull_factor: 0.2
}

computer: {
   name:    "Flight Computer",
   abrv:    Flight,
   type:    2,

   loc:     (-20, 0, 50),
   size:    16,
   hull_factor: 0.5
}


nav: {
   loc:     (0, 0, 30),
   size:    16,
   hull_factor: 0.1
}

death_spiral: {
   time:             2.5,

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   1.1,
   explosion_loc:    (0, 0, -64),

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   1.5,
   explosion_loc:    (20, 10, -20),

   final_type:       23,   // LARGE_EXPLOSION
   final_loc:        (0, 0, -32),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, -32),
}

map: { sprite: "zmap.pcx" }