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SHIP
name: "Blockade Mine"
display_name: Mine
class: Mine
hud_icon: "MineHud.pcx"
detail_0: "Mine1.mag"
feature_0: 1000
detail_1: "Mine2.mag"
feature_1: 8
mass: 100
agility: 0
vlimit: 0
roll_rate: 0
integrity: 1e3
scale: 1
acs: 1
trans_x: 0
trans_y: 0
trans_z: 0
arcade_drag: 2e9
drag: 1e9
roll_drag: 1e9
pitch_drag: 1e9
yaw_drag: 1e9
chase: (0, -1e3, 200)
bridge: (0, 0, 92)
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 3e3,
loc: (0, 0, -60),
size: 48,
hull_factor: 0.6,
explosion: 7
}
weapon: {
type: "Blockade Cannon",
design: "Bolt Weapon",
name: "Fwd Cannon",
abrv: "Gun",
loc: ( 0, 0, 0),
muzzle: ( 105, 8, 75),
muzzle: (-105, 8, 75),
muzzle: ( 105, -8, 75),
muzzle: (-105, -8, 75),
azimuth: 0,
size: 24,
hull_factor: 0.3
}
sensor: {
design: Sensor,
pcs: 20,
active_efficiency: 1e6,
passive_efficiency: 10e3,
range: 50e3,
loc: (0, 0, 180),
size: 16,
hull_factor: 0.1
}
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
design: Computer,
loc: (20, 16, 80),
size: 16,
hull_factor: 0.5
}
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
design: Computer,
loc: (-20, -16, 80),
size: 16,
hull_factor: 0.2
}
nav: {
loc: (0, 16, 60),
design: Computer,
size: 16,
hull_factor: 0.1
}
death_spiral: {
time: 1,
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, 0),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, 0),
debris: "Debris0A.mag",
debris_loc: (0,0,-50),
debris_mass: 5,
debris_count: 7,
debris_life: 27,
debris: "Debris6.mag",
debris_loc: (0,0,60),
debris_mass: 4,
debris_count: 5,
debris_life: 25,
}
map: { sprite: "MineMap.pcx" }
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