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SHIP
name: Colony
display_name: "Colony Ship"
class: Station
secret: true
hud_icon: "Colony_hud.pcx"
detail_0: "Colony1e.mag"
feature_0: 1000
detail_1: "Colony2e.mag"
feature_1: 32
mass: 2.1e6
agility: 0
vlimit: 0
roll_rate: 0
integrity: 250e3
scale: 7
acs: 1
chase: (0, -1e3, 200)
bridge: (0, 1040, 0)
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 10e3,
loc: (0, 0, -60),
size: 48,
hull_factor: 0.3,
explosion: 7
}
sensor: {
design: Sensor,
pcs: 20,
active_efficiency: 1e6,
passive_efficiency: 10e3,
range: 25e3,
range: 50e3,
range: 75e3,
range: 100e3,
loc: (0, 0, 180),
size: 16,
hull_factor: 0.1
}
death_spiral: {
time: 3,
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1,
explosion_loc: (-50, 50, 0),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1,
explosion_loc: (60, 40, 190),
explosion_type: 10, // LARGE_BURST
explosion_time: 0.5,
explosion_loc: (0, -48, -180),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 0,
explosion_loc: (20, 80, -190),
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, 0),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, 0),
final_type: 13, // NUKE_EXPLOSION
final_loc: (0, 0, 0),
}
map: { sprite: "Colony_map.pcx" }
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