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SHIP
name: Courier
display_name: "Blockade Runner"
class: Courier
hud_icon: "BRHud.pcx"
model: "Corvette_2opt.mag"
mass: 15.3e3
agility: 1
vlimit: 280
roll_rate: 5
integrity: 20e3
scale: 1.2
acs: 1
trans_x: 75e3
trans_y: 25e3
trans_z: 75e3
drag: 1e-6
roll_drag: 1.2
pitch_drag: 1.2
yaw_drag: 1.2
chase: (0, -1e3, 200)
bridge: (0, 216, 34)
power: {
type: Fusion,
design: "Fusion Reactor",
max_output: 9500,
loc: (0, 0, -60),
size: 48,
hull_factor: 0.7,
explosion: 7
}
drive: {
type: Plasma
abrv: Drive
design: "Plasma Drive",
thrust: 4000,
scale: 1.5,
port: (-25, 0,-448)
port: ( 25, 0,-448)
port: (-25, 20,-448)
port: ( 25, 20,-448)
loc: (0, 10, -370)
size: 32,
hull_factor: 0.5,
explosion: 7
}
thruster: {
design: Thruster,
loc: (0, 0, 64),
size: 24,
hull_factor: 0.3
}
quantum: {
design: "Quantum Drive",
loc: (0, 0, -120),
size: 24,
hull_factor: 0.5
}
shield: {
type: 1,
design: "Grav Shield",
factor: 0.002,
pcs: 100,
loc: (0, 20, -80),
size: 16,
hull_factor: 0.8
}
power: {
type: Battery,
design: Battery,
max_output: 10
}
sensor: {
design: Sensor,
pcs: 20,
active_efficiency: 1e6,
passive_efficiency: 10e3,
range: 25e3,
range: 50e3,
range: 75e3,
range: 100e3,
loc: (0, 0, 180),
size: 16,
hull_factor: 0.2
}
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
design: Computer,
loc: (20, 16, 80),
size: 16,
hull_factor: 0.5
}
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
design: Computer,
loc: (-20, -16, 80),
size: 16,
hull_factor: 0.5
}
nav: {
loc: (0, 16, 60),
design: Computer,
size: 16,
hull_factor: 0.3
}
death_spiral: {
time: 5,
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 2,
explosion_loc: (-50, 50, 0),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1,
explosion_loc: (60, 40, 190),
explosion_type: 10, // LARGE_BURST
explosion_time: 0.5,
explosion_loc: (0, -48, -180),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 0,
explosion_loc: (20, 80, -190),
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, 0),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, 0),
debris: "Debris0A.mag",
debris_loc: (0,0,-50),
debris_mass: 5,
debris_count: 25,
debris_life: 15,
debris: "Debris0B.mag",
debris_loc: (0,0,60),
debris_mass: 4,
debris_count: 20,
debris_life: 15,
debris: "Debris0C.mag",
debris_loc: (0,0,0),
debris_mass: 1,
debris_count: 10,
debris_life: 15,
}
map: {
sprite: "BRmap0.pcx",
sprite: "BRmap1.pcx",
sprite: "BRmap2.pcx",
sprite: "BRmap3.pcx",
sprite: "BRmap4.pcx",
sprite: "BRmap5.pcx",
sprite: "BRmap6.pcx",
sprite: "BRmap7.pcx",
}
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