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SHIP

name:       Courier
display_name: "Blockade Runner"
class:      Courier

hud_icon:   "BRHud.pcx"

model:      "Corvette_2opt.mag"

mass:       15.3e3
agility:    1
vlimit:     280
roll_rate:  5
integrity:  20e3
scale:      1.2
acs:        1

trans_x:     75e3
trans_y:     25e3
trans_z:     75e3

drag:       1e-6
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1e3, 200)
bridge:     (0, 216,   34)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       9500,

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.7,
   explosion:        7
   }

drive:      {
   type:             Plasma
   abrv:             Drive
   design:           "Plasma Drive",
   thrust:           4000,
   scale:            1.5,
   port:             (-25,  0,-448)
   port:             ( 25,  0,-448)
   port:             (-25, 20,-448)
   port:             ( 25, 20,-448)

   loc:              (0, 10, -370)
   size:             32,
   hull_factor:      0.5,
   explosion:        7
   }

thruster: {
   design:           Thruster,

   loc:              (0, 0, 64),
   size:             24,
   hull_factor:      0.3
   }

quantum:     {
   design:           "Quantum Drive",
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.5
   }


shield:     {
   type:             1,
   design:           "Grav Shield",
   factor:           0.002,
   pcs:              100,
   loc:              (0, 20, -80),
   size:             16,
   hull_factor:      0.8
   }


power:      {
   type:             Battery,
   design:           Battery,
   max_output:       10
   }

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.2
   }

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
   }

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.5
   }

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.3
   }


death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // LARGE_BURST
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -190),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris0A.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     25,
   debris_life:      15,

   debris:           "Debris0B.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     20,
   debris_life:      15,

   debris:           "Debris0C.mag",
   debris_loc:       (0,0,0),
   debris_mass:      1,
   debris_count:     10,
   debris_life:      15,

   }

map: {
   sprite: "BRmap0.pcx",
   sprite: "BRmap1.pcx",
   sprite: "BRmap2.pcx",
   sprite: "BRmap3.pcx",
   sprite: "BRmap4.pcx",
   sprite: "BRmap5.pcx",
   sprite: "BRmap6.pcx",
   sprite: "BRmap7.pcx",
}